Jean-Charles Marty
Orcid: 0000-0003-1823-8415
According to our database1,
Jean-Charles Marty
authored at least 40 papers
between 1984 and 2022.
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Bibliography
2022
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile.
IEEE Trans. Learn. Technol., 2022
2021
2019
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Social Robots in Collaborative Learning: Consequences of the Design on Students' Perception.
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Towards extending traditional informal learning tools in the workplace with social functionalities.
Int. J. Learn. Technol., 2017
Adaptation des r{é}seaux sociaux d'entreprise pour favoriser l'apprentissage informel sur le lieu de travail.
CoRR, 2017
How to Promote Informal Learning in the Workplace? - The Need for Incremental Design Methods.
Proceedings of the CSEDU 2017, 2017
2016
What if we considered awareness for sustainable Kwowledge Management ? Towards a model for self regulated knowledge management systems based on acceptance models of technologies and awareness.
CoRR, 2016
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
The impact of indexical and symbolic indicators on the regulation of collaborative activities.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016
Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
2015
Proceedings of the 11th International Conference on Signal-Image Technology & Internet-Based Systems, 2015
2014
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology.
EAI Endorsed Trans. Serious Games, 2014
PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment.
Proceedings of the Product Lifecycle Management for a Global Market, 2014
What If We Considered Awareness for Sustainable Knowledge Management? Towards a Model for Self Regulated Knowledge Management Systems Based on Acceptance Models of Technologies and Awareness.
Proceedings of the KMIS 2014, 2014
Re-Designing Knowledge Management Systems - Towards User-Centred Design Methods Integrating Information Architecture.
Proceedings of the KMIS 2014, 2014
2013
From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management.
Int. J. Learn. Technol., 2013
2012
Int. J. Learn. Technol., 2012
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012
2011
IEEE Trans. Learn. Technol., 2011
Rev. d'Intelligence Artif., 2011
2010
Proceedings of the ICALT 2010, 2010
2009
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2006
AI Soc., 2006
Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
A Method for Enabling a Better Comprehension of User Behavior.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
Preparing an Observed Pedagogical Experiment.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
2004
Proceedings of the Enterprise Information Systems VI, 2004
A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
2003
A unifying approach for the generation of user interface in adaptative hypermedia systems.
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003
A Unifying Approach for Interface Adaptation.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003
1989
1984
Un éditeur graphique pour le système CASCADE : EDICAS. (Graphics editor for the CASCADE system: EDICAS).
PhD thesis, 1984