Javier Varona

Orcid: 0000-0002-0287-0486

According to our database1, Javier Varona authored at least 64 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Puzzling Patterns: Assessing Neck Range of Motion Using a Mobile Puzzle Exergame.
Proceedings of the XXIV International Conference on Human Computer Interaction, 2024

2023
The Influence of Mobile Device Type on Camera-Based Monitoring of Neck Movements for Cervical Rehabilitation.
Sensors, March, 2023

2022
Geometric-based nail segmentation for clinical measurements.
Multim. Tools Appl., 2022

2021
Camera-Based Monitoring of Neck Movements for Cervical Rehabilitation Mobile Applications.
Sensors, 2021

2020
Crowdsourcing human-based computation for medical image analysis: A systematic literature review.
Health Informatics J., 2020

2019
Mobile accessibility: natural user interface for motion-impaired users.
Univers. Access Inf. Soc., 2019

Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology.
Int. J. Medical Informatics, 2019

Therapeutic Exercise Based on Videogames to Improve Neck Pain.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Ley de Fitts: Sobre el Cálculo del Rendimiento y Tareas No ISO.
Rev. Colomb. de Computación, 2018

Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays.
Int. J. Hum. Comput. Stud., 2018

Dealing with sequences in the RGBDT space.
CoRR, 2018

Reflections on ESM in the Wild: the Case of a Mobile Head-Gesture Game.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2017
Modeling depth for nonparametric foreground segmentation using RGBD devices.
Pattern Recognit. Lett., 2017

Evaluating fitts' law performance with a non-ISO task.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
A Robust Camera-Based Interface for Mobile Entertainment.
Sensors, 2016

Modelling depth for nonparametric foreground segmentation using RGBD devices.
CoRR, 2016

Fall Prevention Serious Games for Elderly People Using RGBD Devices.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Mobile Accessibility: A Head-tracker for Users with Motor Disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Evaluation of a Mobile Head-Tracker Interface for Accessibility.
Proceedings of the Computers Helping People with Special Needs, 2016

Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

Balance Clinical Measurement Using RGBD Devices.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
Face Me! Head-Tracker Interface Evaluation on Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Design Issues for Vision-Based Motor-Rehabilitation Serious Games.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired users.
Univers. Access Inf. Soc., 2014

Observing the use of an input device for rehabilitation purposes.
Behav. Inf. Technol., 2014

A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Rigging and Data Capture for the Facial Animation of Virtual Actors.
Proceedings of the Articulated Motion and Deformable Objects, 2014

Mood and Its Mapping onto Facial Expressions.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
Finding Optimal Strategies in tennis from Video Sequences.
Int. J. Pattern Recognit. Artif. Intell., 2013

Ontologies for Authoring, or Authoring Ontologies?.
Proceedings of the ICAART 2013, 2013

2011
Why Do I Feel Like This?: The Importance of Context Representation for Emotion Elicitation.
Int. J. Synth. Emot., 2011

Influence of head orientation in perception of personality traits in virtual agents.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Use of serious games for motivational balance rehabilitation of cerebral palsy patients.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
User experience to improve the usability of a vision-based interface.
Interact. Comput., 2010

Adding Image Constraints to Inverse Kinematics for Human Motion Capture.
EURASIP J. Adv. Signal Process., 2010

2009
Hand Tracking and Gesture Recognition for Human-Computer Interaction.
Proceedings of the Progress in Computer Vision and Image Analysis, 2009

A Comparison Framework for walking performances using <i>aSpaces</i>.
Proceedings of the Progress in Computer Vision and Image Analysis, 2009

Action-specific motion prior for efficient Bayesian 3D human body tracking.
Pattern Recognit., 2009

Toward natural interaction through visual recognition of body gestures in real-time.
Interact. Comput., 2009

Understanding dynamic scenes based on human sequence evaluation.
Image Vis. Comput., 2009

Integration of a semantic and affective model for realistic generation of emotional states in virtual characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Generation and visualization of emotional states in virtual characters.
Comput. Animat. Virtual Worlds, 2008

Hands-free vision-based interface for computer accessibility.
J. Netw. Comput. Appl., 2008

Experiences using a hands-free interface.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Real-Time Recognition of Human Gestures for 3D Interaction.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
2D-RNA-coupling numbers: A new computational chemistry approach to link secondary structure topology with biological function.
J. Comput. Chem., 2007

Real-Time Facial Expression Recognition for Natural Interaction.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

2006
Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input.
Virtual Real., 2006

Action Spaces for Efficient Bayesian Tracking of Human Motion.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

Upper Body Tracking for Interactive Applications.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

Posture Constraints for Bayesian Human Motion Tracking.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Hands and face tracking for VR applications.
Comput. Graph., 2005

2004
A new human motion analysis system using biomechanics 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Real Time Segmentation and Tracking of Face and Hands in VR Applications.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004

Analysis of Human Walking Based on aSpaces.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004

2003
Appearance Tracking for Video Surveillance.
Proceedings of the Pattern Recognition and Image Analysis, First Iberian Conference, 2003

Automatic Keyframing of Human Actions for Computer Animation.
Proceedings of the Pattern Recognition and Image Analysis, First Iberian Conference, 2003

2002
aSpaces : Action Spaces for Recognition and Synthesis of Human Actions.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002

2001
Seguimiento visual robusto en entornos complejos.
PhD thesis, 2001

2000
iTrack: Image-Based Probabilistic Tracking of People.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

Locating People in Indoor Scenes for Real Applications.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

Automatic Selection of <i>Keyframes</i> for Activity Recognition.
Proceedings of the Articulated Motion and Deformable Objects, First International Workshop, 2000


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