Javier Torrente
Orcid: 0000-0002-9385-7534
According to our database1,
Javier Torrente
authored at least 50 papers
between 2008 and 2017.
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Bibliography
2017
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
IEEE Trans. Learn. Technol., 2017
2016
An instrument to build a gamer clustering framework according to gaming preferences and habits.
Comput. Hum. Behav., 2016
2015
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE).
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015
Comput. Educ., 2015
Proceedings of the End-User Development - 5th International Symposium, 2015
Proceedings of the 5th International Conference on Digital Health 2015, 2015
2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014
Entertain. Comput., 2014
Comput. Sci. Inf. Syst., 2014
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Proceedings of the Emerging Issues in Smart Learning, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Comput. Stand. Interfaces, 2013
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.
J. Res. Pract. Inf. Technol., 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation.
J. Univers. Comput. Sci., 2012
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012
Usability Testing for Serious Games: Making Informed Design Decisions with User Data.
Adv. Hum. Comput. Interact., 2012
Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012
Proceedings of the Neural Information Processing - 19th International Conference, 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
J. Vis. Lang. Comput., 2011
Rev. Iberoam. de Tecnol. del Aprendiz., 2011
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
Proceedings of the ICALT 2011, 2011
Game·Tel: An approach to multi-format and multi-device accessible engineering education.
Proceedings of the 2011 Frontiers in Education Conference, 2011
Applying sonification to improve accessibility of point-and-click computer games for people with limited vision.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
2010
Application of a low-cost web-based simulation to improve students' practical skills in medical education.
Int. J. Medical Informatics, 2010
Int. J. Distance Educ. Technol., 2010
e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010
2009
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
Trans. Edutainment, 2009
Int. J. Emerg. Technol. Learn., 2009
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Proceedings of the Advances in Web Based Learning, 2009
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008