Javier Marco
Orcid: 0000-0001-8657-4694
According to our database1,
Javier Marco
authored at least 35 papers
between 2008 and 2022.
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Bibliography
2022
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school.
Int. J. Hum. Comput. Stud., 2022
2020
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices.
Univers. Access Inf. Soc., 2020
2019
Tackling developmental delays with therapeutic activities based on tangible tabletops.
Univers. Access Inf. Soc., 2019
Multim. Tools Appl., 2019
2018
Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017
A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming.
Proceedings of the Interactive Surfaces and Spaces, 2017
2016
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games.
Multim. Tools Appl., 2016
Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
2013
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children.
Pers. Ubiquitous Comput., 2013
J. Univers. Comput. Sci., 2013
Proceedings of the Seventh International Conference on Tangible, 2013
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction.
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Int. J. Arts Technol., 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
2010
Lifelong Interactions - Let the experts talk: an experience of tangible game design with children.
Interactions, 2010
Proceedings of the Interaction Design and Children, 2010
Proceedings of the Interaction Design and Children, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
Proceedings of the Interaction Design and Children, 2009
2008
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008