Jauvane C. de Oliveira

Orcid: 0000-0002-7522-7846

According to our database1, Jauvane C. de Oliveira authored at least 29 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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On csauthors.net:

Bibliography

2023
A Pedagogical Virtual Reality Environment for Children in Early Childhood Education.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2021
Interaction by Hand-Tracking in a Virtual Reality Environment.
Proceedings of the 22nd IEEE International Conference on Industrial Technology, 2021

IME<sup>VR</sup>: An MVC Framework for Military Training VR Simulators.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
A serious game using virtual reality for treatment of Amblyopia.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Helicopter visual signaling simulation: Integrating VR and ML into a low-cost solution to optimize Brazilian Navy training.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
SimObturation: Virtual Reality Application for Simulation of Dental Obturation Procedure Training with Phantom Omni Device Integration.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Virtual Reality in Army Artillery Observer Training.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

2017
An instrument for measuring force vector and frequency of CPR compressions.
Proceedings of the IEEE International Instrumentation and Measurement Technology Conference, 2017

2016
A Haptic Rehabilitation System.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A CAVE/Desktop Collaborative Virtual Environment for Offshore Oil Platform Training.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

2014
A System to Interact with CAVE Applications Using Hand Gesture Recognition from Depth Data.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

AICoH 3D: Interactive Atlas of Human Body.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

2012
3D Object Handling Support System in a CAVE Setup.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

An Experimental Study on CHVE's Performance Evaluation.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2008
Using a rendering engine to support the development of immersive virtual reality applications.
Proceedings of the IEEE International Conference on Virtual Environments, 2008

2007
Supporting Large-Scale Networked Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2007

Improving gaming experience in zonal MMOGs.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Performance Enhancement in MMOGs Using Entity Types.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2006
A Scalable Hierarchical Architecture for Large Scale Multi-User Virtual Environments.
Proceedings of the IEEE International Conference on Virtual Environments, 2006

Internet-Based Collaborative Virtual Simulations with Area of Interest Management.
Proceedings of the 2006 International Symposium on Collaborative Technologies and Systems, 2006

2005
A Framework for Collaborative Interaction of People and Robots in the Web.
Proceedings of the Third Latin American Web Congress (LA-Web 2005), 1 October, 2005

2003
Functionalities in Grid Computing with Active Services.
Proceedings of the International Middleware Conference, 2003

Distributed Visualization in Grid Environment.
Proceedings of the International Middleware Conference, 2003

2002
VELVET: an adaptive hybrid architecture for very large virtual environments.
Proceedings of the IEEE International Conference on Communications, 2002

2001
Java multimedia telecollaboration.
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001

2000
A Collaborative Virtual Environment for Industrial Training.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Collaborative Virtual Environment Standards: A Performance Evaluation.
Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '99), 1999


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