Jason Wuertz

According to our database1, Jason Wuertz authored at least 5 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2019
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Why Players use Pings and Annotations in Dota 2.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Falling of Momo: A Myo-Electric Controlled Game to Support Research in Prosthesis Training.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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