Jason Teo

Orcid: 0000-0003-2415-5915

According to our database1, Jason Teo authored at least 61 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Single classifier vs. ensemble machine learning approaches for mental health prediction.
Brain Informatics, December, 2023

Modeling heterogeneous behaviors with different strategies in a terrorist attack.
Virtual Real. Intell. Hardw., August, 2023

A Trustworthy, Reliable, and Lightweight Privacy and Data Integrity Approach for the Internet of Things.
IEEE Trans. Ind. Informatics, 2023

Data augmentation using generative adversarial networks for images and biomarkers in medicine and neuroscience.
Frontiers Appl. Math. Stat., 2023

2022
An Industrial IoT-Based Blockchain-Enabled Secure Searchable Encryption Approach for Healthcare Systems Using Neural Network.
Sensors, 2022

A Dataset for Emotion Recognition Using Virtual Reality and EEG (DER-VREEG): Emotional State Classification Using Low-Cost Wearable VR-EEG Headsets.
Big Data Cogn. Comput., 2022

Mental Health Prediction Using Machine Learning: Taxonomy, Applications, and Challenges.
Appl. Comput. Intell. Soft Comput., 2022

2021
Multiclass emotion prediction using heart rate and virtual reality stimuli.
J. Big Data, 2021

Eye-Tracking Feature Extraction for Biometric Machine Learning.
Frontiers Neurorobotics, 2021

Class-Based Analysis of Russell's Four-Quadrant Emotion Prediction in Virtual Reality using Multi-Layer Feedforward ANNs.
Proceedings of the ICSCA 2021, 2021

A Comparative Investigation of Eye Fixation-based 4-Class Emotion Recognition in Virtual Reality Using Machine Learning.
Proceedings of the 11th IEEE International Conference on Control System, 2021

2020
Emotion Recognition Using Eye-Tracking: Taxonomy, Review and Current Challenges.
Sensors, 2020

Four-class emotion classification in virtual reality using pupillometry.
J. Big Data, 2020

Progress and Challenges in Generative Product Design: A Review of Systems.
Comput., 2020

EEG-Based Emotion Recognition: A State-of-the-Art Review of Current Trends and Opportunities.
Comput. Intell. Neurosci., 2020

2015
Crossover-first differential evolution for improved global optimization in non-uniform search landscapes.
Prog. Artif. Intell., 2015

An evolved climbing SAWR: From simulation to realization with 3D printing.
Proceedings of the 10th Asian Control Conference, 2015

2014
A comparative investigation of non-linear activation functions in neural controllers for search-based game AI engineering.
Artif. Intell. Rev., 2014

2013
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man.
Int. J. Comput. Games Technol., 2013

Automated Evaluation for AI Controllers in Tower Defense Game Using Genetic Algorithm.
Proceedings of the Soft Computing Applications and Intelligent Systems, 2013

2012
An Evolutionary Multi-objective Optimization Approach to Computer Go Controller Synthesis.
Proceedings of the PRICAI 2012: Trends in Artificial Intelligence, 2012

Game AI generation using evolutionary multi-objective optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

Online evolution of offensive strategies in real-time strategy gaming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

2011
Evolutionary and population dynamics of 3 parents differential evolution (3PDE) using self-adaptive tuning methodologies.
Nat. Comput., 2011

Evolutionary spiking neural networks as racing car controllers.
Proceedings of the 11th International Conference on Hybrid Intelligent Systems, 2011

Neural network ensembles for video game AI using evolutionary multi-objective optimization.
Proceedings of the 11th International Conference on Hybrid Intelligent Systems, 2011

Evolving Neural Controllers Using GA for Warcraft 3-Real Time Strategy Game.
Proceedings of the Sixth International Conference on Bio-Inspired Computing: Theories and Applications, 2011

The Evolution of Gamebots for 3D First Person Shooter (FPS).
Proceedings of the Sixth International Conference on Bio-Inspired Computing: Theories and Applications, 2011

2010
A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man.
Proceedings of the 10th International Conference on Information Sciences, 2010

Phonetic segmentation of singing voice using MIDI and parallel speech.
Proceedings of the 11th Annual Conference of the International Speech Communication Association, 2010

Multi-objective Evolution of Neural Go Players.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Evolution and analysis of self-synthesized minimalist neural controllers for collective robotics using Pareto multi-objective optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Improving the Performance of Multiobjective Evolutionary Optimization Algorithms Using Coevolutionary Learning.
Proceedings of the Nature-Inspired Algorithms for Optimisation, 2009

Self-adaptive population sizing for a tune-free differential evolution.
Soft Comput., 2009

Comparing the Performance of Deterministic Dynamic Adaptation GA and Self Adaptive GA in Online Auctions Environment.
Proceedings of the IEEE International Conference on Systems, 2009

Deterministic Dynamic Adaptation Genetic Algorithm in Evolving Auction Bidding Strategies.
Proceedings of the 2009 International Conference on Genetic and Evolutionary Methods, 2009

2008
Evolving Opposition-Based Pareto Solutions: Multiobjective Optimization Using Competitive Coevolution.
Proceedings of the Oppositional Concepts in Computational Intelligence, 2008

Multi-objective artificial evolution of RF-localization behavior and neural structures in mobile robots.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

2007
Investigating adaptive mutation in the generalized generation gap (G3) algorithm for unconstrained global optimization.
Proceedings of the 2007 ACM Symposium on Applied Computing (SAC), 2007

Cooperative Versus Competitive Coevolution for Pareto Multiobjective Optimization.
Proceedings of the Bio-Inspired Computational Intelligence and Applications, 2007

Self-Adaptive Parameterization Using 3-Parents Differential Evolution.
Proceedings of the International MultiConference of Engineers and Computer Scientists 2007, 2007

Ant Colony Optimization in Dynamic Environments.
Proceedings of the International MultiConference of Engineers and Computer Scientists 2007, 2007

Competitive Coevolution with K-Random Opponents for Pareto Multiobjective Optimization.
Proceedings of the Third International Conference on Natural Computation, 2007

Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis.
Proceedings of the Evolutionary Multi-Criterion Optimization, 4th International Conference, 2007

Performance Scalability of a Cooperative Coevolution Multiobjective Evolutionary Algorithm.
Proceedings of the Computational Intelligence and Security, International Conference, 2007

Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

Harnessing mutational diversity at multiple levels for improving optimization accuracy in G3-PCX.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

Empirical testing on 3-Parents Differential Evolution (3PDE) for unconstrained function optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
Exploring dynamic self-adaptive populations in differential evolution.
Soft Comput., 2006

2005
Multiobjectivity and Complexity in Embodied Cognition.
IEEE Trans. Evol. Comput., 2005

Differential Evolution with Self-adaptive Populations.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

2004
An information-theoretic landscape analysis of neuro-controlled embodied organisms.
Neural Comput. Appl., 2004

Automatic Generation of Controllers for Embodied Legged Organisms: A Pareto Evolutionary Multi-Objective Approach.
Evol. Comput., 2004

Connecting the real world and virtual world through gaming.
Proceedings of the Building the Information Society, 2004

2003
Pareto multi-objective evolution of legged embodied organisms.
PhD thesis, 2003

A True Annealing Approach to the Marriage in Honey-Bees Optimization Algorithm.
Int. J. Comput. Intell. Appl., 2003

Multi-objectivity as a Tool for Constructing Hierarchical Complexity.
Proceedings of the Genetic and Evolutionary Computation, 2003

Is a Self-Adaptive Pareto Approach Beneficial for Controlling Embodied Virtual Robots?
Proceedings of the Genetic and Evolutionary Computation, 2003

Elucidating the benefits of a self-adaptive Pareto EMO approach for evolving legged locomotion in artificial creatures.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

Software Verification of Redundancy in Neuro-Evolutionary Robotics.
Proceedings of the AI 2003: Advances in Artificial Intelligence, 2003

2002
Evolutionary Multi-objective Robotics: Evolving a Physically Simulated quadruped using the PDE Algorithm.
Proceedings of the Recent Advances in Simulated Evolution and Learning [extended and revised papers selected from the 4th Asia-Pacific Conference on Simulated Evolution and Learning, 2002


  Loading...