Jason T. Bowey

According to our database1, Jason T. Bowey authored at least 9 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Predicting Beliefs from NPC Dialogues.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2019
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2017
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Trust Me: Social Games are Better than Social Icebreakers at Building Trust.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Fostering Intrinsic Motivation through Avatar Identification in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Manipulating Leaderboards to Induce Player Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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