Jason Orlosky

Orcid: 0000-0002-0538-6630

Affiliations:
  • Augusta University, USA
  • Osaka University, Japan (former)


According to our database1, Jason Orlosky authored at least 78 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling.
IEEE Trans. Vis. Comput. Graph., September, 2024

EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

An Eye-Tracked XR Visual Deficit Simulation Suite for Ocular Disease Education and Assisted Diagnosis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Tremor Stabilization for Sculpting Assistance in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

A Calibration Interface for 3D Gaze Depth Disambiguation in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Alleviating the Uncanny Valley Problem in Facial Model Mapping Using Direct Texture Transfer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

ReAR Indicators: Peripheral Cycling Indicators for Rear-Approaching Hazards.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Mitigation of VR Sickness During Locomotion With a Motion-Based Dynamic Vision Modulator.
IEEE Trans. Vis. Comput. Graph., October, 2023

Subjective Difficulty Estimation of Educational Comics Using Gaze Features.
IEICE Trans. Inf. Syst., May, 2023

ReAR - A Peripheral Indicator for Rear-Approaching Vehicles While Cycling.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Approximated Match Swiping: Exploring more Ergonomic Gaze-based Text Input for XR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

Exploring Three-Dimensional Locomotion Techniques in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Layerable Apps: Comparing Concurrent and Exclusive Display of Augmented Reality Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Objective Measurements of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Characteristics of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Telelife: A Vision of Remote Living in 2035.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

How Anxiety State and Acceptance of an Embodied Agent Affect User Gaze Patterns.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Telelife: The Future of Remote Living.
Frontiers Virtual Real., 2021

Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile Input.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

AREarthQuakeDrill: Toward Increased Awareness of Personnel during Earthquakes via AR Evacuation Drills.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Visualization and Manipulation of Air Conditioner Flow via Touch Screen.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Japanese Character Flick-Input Interface for Entering Text in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

UAV Target-Selection: 3D Pointing Interface System for Large-Scale Environment.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Genetic crossover in the evolution of time-dependent neural networks.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

2020
Guidance and Visualization of Optimized Packing Solutions.
J. Inf. Process., 2020

OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes.
Comput. Graph., 2020

Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational Comics.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Augmented Reality Assistant to Support Button Selection for Patients with Age-related Macular Degeneration.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Design of Visual Deficit Simulation for Integration into a Geriatric Physical Diagnosis Course.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Eye Gaze-based Object Rotation for Head-mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Designing a Multitasking Interface for Object-aware AR applications.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Rainbow Learner: Lighting Environment Estimation from a Structural-color based AR Marker.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019

A Comparison of Adaptive View Techniques for Exploratory 3D Drone Teleoperation.
ACM Trans. Interact. Intell. Syst., 2019

Thermal HDR: Applying High Dynamic Range Rendering for Fusion of Thermal Augmentations with Visible Light.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

In-Situ Labeling for Augmented Reality Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Semantic Labeling and Object Registration for Augmented Reality Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Revisiting Virtual Reality for Practical Use in Therapy: Patient Satisfaction in Outpatient Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Visualization-Guided Attention Direction in Dynamic Control Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Using Eye Tracked Virtual Reality to Classify Understanding of Vocabulary in Recall Tasks.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

A Look at the Security and Privacy of Fitbit as a Health Activity Tracker.
Proceedings of the 2019 ACM Southeast Conference, 2019

2018
Effects of Throughput Delay on Perception of Robot Teleoperation and Head Control Precision in Remote Monitoring Tasks.
Presence Teleoperators Virtual Environ., 2018

IntelliPupil: Pupillometric Light Modulation for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

AR Timewarping: A Temporal Synchronization Framework for Real-Time Sensor Fusion in Head-Mounted Displays.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease.
IEEE Trans. Vis. Comput. Graph., 2017

Virtual and Augmented Reality on the 5G Highway.
J. Inf. Process., 2017

Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Adaptive View Management for Drone Teleoperation in Complex 3D Structures.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Toward Parallel Consciousness: Classifying User State to Improve Augmentation Relevance.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

DotWarp: Dynamic Object Timewarping for Video See-Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
The Role of Focus in Advanced Visual Interfaces.
Künstliche Intell., 2016

OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Transitional AR Furniture Arrangement System with Automatic View Recommendation.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Panoramic view reconstruction for stereoscopic teleoperation of a humanoid robot.
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

Dynamic View Expansion for Improving Visual Search in Video See-through AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
ModulAR: Eye-Controlled Vision Augmentations for Head Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Cognitive Monitoring via Eye Tracking in Virtual Reality Pedestrian Environments.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Attention Engagement and Cognitive State Analysis for Augmented Reality Text Display Functions.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

An Interactive Pedestrian Environment Simulator for Cognitive Monitoring and Evaluation.
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

Halo Content: Context-aware Viewspace Management for Non-invasive Augmented Reality.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

2014
Managing mobile text in head mounted displays: studies on visual preference and text placement.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 2014

Depth based interaction and field of view manipulation for augmented reality.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

On-body multi-input indoor localization for dynamic emergency scenarios: fusion of magnetic tracking and optical character recognition with mixed-reality display.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Using Eye-Gaze and Visualization to Augment Memory - A Framework for Improving Context Recognition and Recall.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

A natural interface for multi-focal plane head mounted displays using 3D gaze.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Dynamic text management for see-through wearable and heads-up display systems.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Management and manipulation of text in dynamic mixed reality workspaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Towards intelligent view management: A study of manual text placement tendencies in mobile environments using video see-through displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013


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