Jason Jerald

Orcid: 0000-0002-2102-4402

According to our database1, Jason Jerald authored at least 29 papers between 2000 and 2023.

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Bibliography

2023
Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2020
Exploring VR Training for First Responders.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Customized Input Device for Simulating the Detection of Hazardous Materials.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Simulating a Futuristic Fire Pump Panel in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Human-Centered VR Design: Five Essentials Every Engineer Needs to Know.
IEEE Computer Graphics and Applications, 2018

A Taxonomy of Spatial Interaction Patterns and Techniques.
IEEE Computer Graphics and Applications, 2018

Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Human-centered design for immersive interactions.
Proceedings of the 2017 IEEE Virtual Reality, 2017

VR interactions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Human-centered design for VR interactions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
Developing virtual reality applications with Unity.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The future is here: augmented and virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
MakeVR: A 3D world-building interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Scene-motion thresholds during head yaw for immersive virtual environments.
ACM Trans. Appl. Percept., 2012

Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
iMedic: immersive medical environment for distributed interactive consultation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

iMedic: A Two-Handed Immersive Medical Environment for Distributed Interactive Consultation.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
Estimation of Detection Thresholds for Redirected Walking Techniques.
IEEE Trans. Vis. Comput. Graph., 2010

Lessons about Virtual Environment Software Systems from 20 Years of VE Building.
Presence Teleoperators Virtual Environ., 2010

2009
Real Walking through Virtual Environments by Redirection Techniques.
J. Virtual Real. Broadcast., 2009

Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Analyses of human sensitivity to redirected walking.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Sensitivity to scene motion for phases of head yaws.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2002
Physiological reaction and presence in stressful virtual environments.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Eye gaze correction for videoconferencing.
Proceedings of the Eye Tracking Research & Application Symposium, 2002

2000
Distributed design review in virtual environments.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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