Jason C. Yip

Orcid: 0000-0001-9980-0670

Affiliations:
  • University of Washington, Seattle, WA, USA


According to our database1, Jason C. Yip authored at least 92 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness.
Behav. Inf. Technol., October, 2024

"I felt like I was doing grown-up things": Young Adult Reflections on their Childhood Experiences of Online Searching and Brokering in Immigrant Families.
Proc. ACM Hum. Comput. Interact., 2024

You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports.
Proc. ACM Hum. Comput. Interact., 2024

Evaluating the Use of Hypothetical 'Would You Rather' Scenarios to Discuss Privacy and Security Concepts with Children.
Proc. ACM Hum. Comput. Interact., 2024

"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Methods for Family-Centered Design: Bridging the Gap Between Research and Practice.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"Why is Everything in the Cloud?": Co-Designing Visual Cues Representing Data Processes with Children.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory Design.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design.
Proceedings of the Designing Interactive Systems Conference, 2024

"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research Methods.
Proceedings of the Designing Interactive Systems Conference, 2024

Tuning into the World: Designing Community Safety Technologies to Reduce Dysfunctional Fear of Crime.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Computational Empowerment and children: Expanding empowerment, agency and participation in computation.
Int. J. Child Comput. Interact., December, 2023

Caring for the community: An academically based community service course in LIS.
J. Libr. Inf. Sci., March, 2023

Codesign and the Art of Creating a Global Research-Practice Network Built for Impact.
Interactions, 2023

Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of <i>Pokémon GO</i>.
Int. J. Hum. Comput. Interact., 2023


Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Child-Centred AI Design: Definition, Operation, and Considerations.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Participatory Approaches to the Ethics of Emerging Technologies for Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

"Money shouldn't be money!" : An Examination of Financial Literacy and Technology for Children Through Co-Design.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2022

Disrupting Computing Education: Teen-Led Participatory Design in Libraries.
ACM Trans. Comput. Educ., 2022

Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives.
Int. J. Child Comput. Interact., 2022

Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic.
Games Cult., 2022

"It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring needs, interests and preferences for digital mind body tools for adolescents.
Proceedings of the AMIA 2022, 2022

"Don't let the robots walk our dogs, but it's ok for them to do our homework": children's perceptions, fears, and hopes in social robots.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities.
Proc. ACM Hum. Comput. Interact., 2021

Parenting in a Pandemic: Juggling Multiple Roles and Managing Technology Use in Family Life During COVID-19 in the United States.
Proc. ACM Hum. Comput. Interact., 2021

The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games.
Proc. ACM Hum. Comput. Interact., 2021

Life goes on with Pokémon: reimagining the design of location-based games during the COVID-19 pandemic.
XRDS, 2021

Pre-service Librarians' Perspective on the Role of Participatory Design in Libraries with Youth.
Proceedings of the Diversity, Divergence, Dialogue, 2021

The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Justice-Centered Design Engagements with Children and Teens: : What's at Stake, the Actions we Take, and the Commitments we Make.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Pedagogical Strategies for Reflection in Project-based HCI Education with End Users.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Design partnerships for participatory librarianship: A conceptual model for understanding librarians co designing With digital youth.
J. Assoc. Inf. Sci. Technol., 2020

Assumptions Checked: How Families Learn About and Use the Echo Dot.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

From Needs to Strengths: Operationalizing an Assets-Based Design of Technology.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

Opportunities and Challenges in Involving Users in Project-Based HCI Education.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

"I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Social Virtual Reality (VR) Spaces for Interactive Use in Pediatric Hospital Patient Wards.
Proceedings of the AMIA 2020, 2020

2019
Intentional Technology Use in Early Childhood Education.
Proc. ACM Hum. Comput. Interact., 2019

Connecting children's scientific funds of knowledge shared on social media to science concepts.
Int. J. Child Comput. Interact., 2019

Sparking interest: A design framework for mobile technologies to promote children's interest in nature.
Int. J. Child Comput. Interact., 2019

Lights, Music, Stamps! Evaluating Mealtime Tangibles for Preschoolers.
Proceedings of the Thirteenth International Conference on Tangible, 2019

The Role of Funds of Knowledge in Online Search and Brokering.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Social Media in the Science Classroom: Bridging Funds of Knowledge to Scientific Concepts.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Communication Breakdowns Between Families and Alexa.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
How Latino Children in the U.S. Engage in Collaborative Online Information Problem Solving with their Families.
Proc. ACM Hum. Comput. Interact., 2018

Informal Mentoring of Adolescents about Computing: Relationships, Roles, Qualities, and Impact.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Exploring Practices on the Move: Facilitating Learning Across a Neighborhood.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing to illuminate children's scientific funds of knowledge through social media sharing.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
From Personal Informatics to Family Informatics: Understanding Family Practices around Health Monitoring.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Collaborative Scientizing in Pokémon GO Online Communities.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Examining Adult-Child Interactions in Intergenerational Participatory Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Live Physiological Sensing and Visualization Ecosystems: An Activity Theory Analysis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Equity & Inclusivity at IDC.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
How to survive creating an intergenerational co-design group.
Interactions, 2016

The Learning Experiences of Youth Online Information Brokers.
Proceedings of the Transforming Learning, 2016

The Evolution of Engagements and Social Bonds During Child-Parent Co-design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Conflict & HCI: Preventing, De-Escalating and Recovering.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Empowering Children To Rapidly Author Games and Animations Without Writing Code.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Navigating Connected Inquiry Learning with ScienceKit.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Innovations in interaction design & learning.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
The Role of Identity Development within Tensions in Ownership of Science Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Capturing Personal and Social Science: Technology for Integrating the Building Blocks of Disposition.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Selfies for science: collaborative configurations around ScienceKit.
Proceedings of the Computer Supported Cooperative Work, 2014


"It helped me do my science.": a case of designing social media technologies for children in science learning.
Proceedings of the IDC '14, 2014

2013
Adolescent search roles.
J. Assoc. Inf. Sci. Technol., 2013

Cooperative Inquiry as a Community of Practice.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

When Face-to-Face Fails: Opportunities for Social Media to Foster Collaborative Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Children initiating and leading cooperative inquiry sessions.
Proceedings of the Interaction Design and Children 2013, 2013

Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children.
Proceedings of the Interaction Design and Children 2013, 2013

SINQ: designing social media to foster everyday scientific inquiry for children.
Proceedings of the Interaction Design and Children 2013, 2013

Using social media and learning analytics to understand how children engage in scientific inquiry.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Kitchen Chemistry: Supporting Learners' Decisions in Science.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

DisCo: a co-design online tool for asynchronous distributed child and adult design partners.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Technology for promoting scientific practice and personal meaning in life-relevant learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012


  Loading...