Jason Alexander
Orcid: 0000-0001-6093-6116
According to our database1,
Jason Alexander
authored at least 95 papers
between 1999 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Physicalization from Theory to Practice: Exploring Contemporary Challenges for Physicalization Design.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Physicalization from Theory to Practice: Exploring Physicalization Design across Domains.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Manifesting Breath: Empirical Evidence for the Integration of Shape-changing Biofeedback-based Artefacts within Digital Mental Health Interventions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Proc. ACM Hum. Comput. Interact., 2022
2021
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021
2020
A Change of Perspective: How User Orientation Influences the Perception of Physicalizations.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Data transfer: A longitudinal analysis of clipboard and drag-and-drop use in desktop applications.
Int. J. Hum. Comput. Stud., 2019
Frontiers Robotics AI, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Analysis and Classification of Shape-Changing Interfaces for Design and Application-based Research.
ACM Comput. Surv., 2018
Proceedings of the 2018 IEEE International Symposium on Haptic, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Tiltstacks: composing shape-changing interfaces using tilting and stacking of modules.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Investigating the Use of a Dynamic Physical Bar Chart for Data Exploration and Presentation.
IEEE Trans. Vis. Comput. Graph., 2017
Pers. Ubiquitous Comput., 2017
IEEE Pervasive Comput., 2017
A Characterization of Actuation Techniques for Generating Movement in Shape-Changing Interfaces.
Int. J. Hum. Comput. Interact., 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
PolySurface: A Design Approach for Rapid Prototyping of Shape-Changing Displays Using Semi-Solid Surfaces.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
IEEE Pervasive Comput., 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
ShapeCanvas: An Exploration of Shape-Changing Content Generation by Members of the Public.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Proceedings of the Haptic Interaction, 2016
2015
ACM Comput. Surv., 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 4th International Symposium on Pervasive Displays, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
HABOS: an exploratory study of haptic-audio based online shopping for the visually impaired.
Proceedings of the IEEE International Symposium on Haptic, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Shape Display Shader Language (SDSL): A New Programming Model for Shape Changing Displays.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Eye Tracking Research and Applications, 2014
The use of surrounding visual context in handheld AR: device vs. user perspective rendering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Evaluating the effectiveness of physical shape-change for in-pocket mobile device notifications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
ThumbReels: query sensitive web video previews based on temporal, crowdsourced, semantic tagging.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012
Proceedings of the Mobile HCI '12, 2012
Proceedings of the Mobile HCI '12, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Putting your best foot forward: investigating real-world mappings for foot-based gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Proceedings of the Applications of Evolutionary Computation, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the Graphics Interface 2008 Conference, 2008
2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2000
Proceedings of the 2000 Congress on Evolutionary Computation, 2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999