Jason Alexander

Orcid: 0000-0001-6093-6116

According to our database1, Jason Alexander authored at least 95 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Can GPT-4 Models Detect Misleading Visualizations?
CoRR, 2024

Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

DeformIO: Dynamic Stiffness Control on a Deformable Force-sensing Display.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Physicalization from Theory to Practice: Exploring Contemporary Challenges for Physicalization Design.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Exploring Co-located Interactions with a Shape-Changing Bar Chart.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Physicalization from Theory to Practice: Exploring Physicalization Design across Domains.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Manifesting Breath: Empirical Evidence for the Integration of Shape-changing Biofeedback-based Artefacts within Digital Mental Health Interventions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Investigating Pointing Performance for Tangible Surfaces with Physical 3D Targets.
Proc. ACM Hum. Comput. Interact., 2022

wq, Petra Isenberg: PACMHCI V6, MHCI, September 2022 Editorial.
Proc. ACM Hum. Comput. Interact., 2022

2021
Data Physicalization - Part II.
IEEE Computer Graphics and Applications, 2021

Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Reconfiguration Strategies with Composite Data Physicalizations.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding the Design Space of Embodied Passwords based on Muscle Memory.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

DSP Basics.
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021

2020
Data Physicalization.
IEEE Computer Graphics and Applications, 2020

A Change of Perspective: How User Orientation Influences the Perception of Physicalizations.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Data transfer: A longitudinal analysis of clipboard and drag-and-drop use in desktop applications.
Int. J. Hum. Comput. Stud., 2019

3D Printed Deformable Surfaces for Shape-Changing Displays.
Frontiers Robotics AI, 2019

Visual Methods for the Design of Shape-Changing Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Data Physicalization (Dagstuhl Seminar 18441).
Dagstuhl Reports, 2018

Analysis and Classification of Shape-Changing Interfaces for Design and Application-based Research.
ACM Comput. Surv., 2018

FingerSlide: Investigating Passive Haptic Sliding as a Tacton Channel.
Proceedings of the 2018 IEEE International Symposium on Haptic, 2018

Sketch & The Lizard King: Supporting Image Inclusion in HCI Publishing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Grand Challenges in Shape-Changing Interface Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tiltstacks: composing shape-changing interfaces using tilting and stacking of modules.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

ActuEating: Designing, Studying and Exploring Actuating Decorative Artefacts.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Investigating the Use of a Dynamic Physical Bar Chart for Data Exploration and Presentation.
IEEE Trans. Vis. Comput. Graph., 2017

Look together: using gaze for assisting co-located collaborative search.
Pers. Ubiquitous Comput., 2017

Physical Computing - Flexible and Shape-Changing Interfaces.
IEEE Pervasive Comput., 2017

A Characterization of Actuation Techniques for Generating Movement in Shape-Changing Interfaces.
Int. J. Hum. Comput. Interact., 2017

Shape-Changing Interfaces (Dagstuhl Seminar 17082).
Dagstuhl Reports, 2017

SketchingDIS: Hand-drawn Sketching in HCI.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

PolySurface: A Design Approach for Rapid Prototyping of Shape-Changing Displays Using Semi-Solid Surfaces.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
A Survey of Pervasive Displays for Information Presentation.
IEEE Pervasive Comput., 2016

Tangible Data, explorations in data physicalization.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Sharing Perspectives on the Design of Shape-Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ShapeCanvas: An Exploration of Shape-Changing Content Generation by Members of the Public.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

An Empirical Study of Haptic-Audio Based Online Shopping System for the Blind.
Proceedings of the Haptic Interaction, 2016

2015
Connected Tools in Digital Design.
IEEE Pervasive Comput., 2015

The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction.
ACM Comput. Surv., 2015

ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

SPATA: Spatio-Tangible Tools for Fabrication-Aware Design.
Proceedings of the Ninth International Conference on Tangible, 2015

A Public Ideation of Shape-Changing Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

ENGAGE: Early Insights in Measuring Multi-Device Engagements.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

HABOS: an exploratory study of haptic-audio based online shopping for the visually impaired.
Proceedings of the IEEE International Symposium on Haptic, 2015

Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Shape Display Shader Language (SDSL): A New Programming Model for Shape Changing Displays.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Exploring Interactions with Physically Dynamic Bar Charts.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Opportunities and Challenges for Data Physicalization.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Exploring the Challenges of Making Data Physical.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Gaze-touch: combining gaze with multi-touch for interaction on the same surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Characterising the Physicality of Everyday Buttons.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Cross-device gaze-supported point-to-point content transfer.
Proceedings of the Eye Tracking Research and Applications, 2014

The use of surrounding visual context in handheld AR: device vs. user perspective rendering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Evaluating the effectiveness of physical shape-change for in-pocket mobile device notifications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

ThumbReels: query sensitive web video previews based on temporal, crowdsourced, semantic tagging.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Feet movement in desktop 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Eye drop: an interaction concept for gaze-supported point-to-point content transfer.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Organic experiences: (re)shaping interactions with deformable displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Toolkit support for interactive projected displays.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Tilt displays: designing display surfaces with multi-axis tilting and actuation.
Proceedings of the Mobile HCI '12, 2012

Tilt display demonstration: a display surface with multi-axis tilt & actuation.
Proceedings of the Mobile HCI '12, 2012

Interaction with deformable displays.
Proceedings of the Mobile HCI '12, 2012

Ultra-tangibles: creating movable tangible objects on interactive tables.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Putting your best foot forward: investigating real-world mappings for foot-based gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Kick: investigating the use of kick gestures for mobile interactions.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Adding haptic feedback to mobile tv.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Supporting Atomic User Actions on the Table.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Would you do that?: understanding social acceptance of gestural interfaces.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Coevolutionary Dynamics of Interacting Species.
Proceedings of the Applications of Evolutionary Computation, 2010

GesText: accelerometer-based gestural text-entry systems.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Understanding and improving navigation within electronic documents.
PhD thesis, 2009

Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
An empirical characterisation of electronic document navigation.
Proceedings of the Graphics Interface 2008 Conference, 2008

2007
Hard lessons: effort-inducing interfaces benefit spatial learning.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Faster document navigation with space-filling thumbnails.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2000
Co-evolutionary dynamics on a deformable landscape.
Proceedings of the 2000 Congress on Evolutionary Computation, 2000

1999
The condiment league.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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