Jarkko Suhonen

Orcid: 0000-0002-3501-6286

According to our database1, Jarkko Suhonen authored at least 67 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
WebAVALIA: analysis of students' opinions and experiences using an e-assessment tool in collaborative learning.
Educ. Inf. Technol., June, 2024

Learning machine learning with young children: exploring informal settings in an African context.
Comput. Sci. Educ., April, 2024

2023
A systematic review of teaching and learning machine learning in K-12 education.
Educ. Inf. Technol., May, 2023

Developing middle school students' understanding of machine learning in an African school.
Comput. Educ. Artif. Intell., 2023

Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy.
IEEE Access, 2023


2021
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis.
Smart Learn. Environ., 2021

Social Media: Computing Education Perspective in Diverse Educational Contexts.
J. Inf. Syst. Educ., 2021

Self and Peer E-Assessment: A Study on Software Usability.
Int. J. Inf. Commun. Technol. Educ., 2021

Webavalia: Algorithm Improvement of an eAssessment Tool Based on a User Survey.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021

iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

Survey of Resources for Introducing Machine Learning in K-12 Context.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Improving Workgroup Assessment with WebAVALIA: The Concept, Framework and First Results.
J. Inf. Technol. Educ. Innov. Pract., 2020

E- Assessment with Multiple-Choice Questions: A 5 Year Study of Students' Opinions and Experience.
J. Inf. Technol. Educ. Innov. Pract., 2020

Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Analysing and Improving Mathematical Formulation of Webavalia: A Self and Peer Assessment Tool.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Perceived effectiveness of students programming indigenous symbols in Ghanaian context.
Int. J. Learn. Technol., 2019

Identifying potential design features of a smart learning environment for programming education in Nigeria.
Int. J. Learn. Technol., 2019

Imikode: A VR Game to Introduce OOP Concepts.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

A Systematic Review of Computational Thinking Approach for Programming Education in Higher Education Institutions.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Mobile Technology for Record Keeping by Women Entrepreneurs in Tanzania: User Requirement Assessment.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

2018
I-DIGEST framework: towards authentic learning for indigenous learners.
Smart Learn. Environ., 2018

Conceptual Model of Generic Learning Design to Teach Cultural Artifacts in Computing Education: An Analysis Based on Akan Culture in Ghana.
Int. J. Online Pedagog. Course Des., 2018

E-assessment with multiple choice questions: a qualitative study of teachers' opinions and experience regarding the new assessment strategy.
Int. J. Learn. Technol., 2018

Design, development, and evaluation of a mobile learning application for computing education.
Educ. Inf. Technol., 2018

2017
I-SLATE: designing a culturally relevant framework for authentic learning.
Smart Learn. Environ., 2017

Serious storytelling - a first definition and review.
Multim. Tools Appl., 2017

Trends of Mobile Learning in Computing Education from 2006 to 2014: A Systematic Review of Research Publications.
Int. J. Mob. Blended Learn., 2017

Integrating parson's programming puzzles into a game-based mobile learning application.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

Exploring students and teachers activities, experiences and impact of Opón Ìmò mobile learning device on teaching and learning.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

ICT for informal workers in Sub-Saharan Africa: Systematic review and analysis.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

Mobile training in micro business: Design science research for frugal innovation.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

2016
M-learning in Nigerian higher education: an experimental study with Edmodo.
Int. J. Soc. Media Interact. Learn. Environ., 2016

Constructivist research framework for integrating indigenous knowledge into computing education.
Int. J. Learn. Technol., 2016

M-Learning: A New Paradigm of Learning ICT in Nigeria.
Int. J. Interact. Mob. Technol., 2016

Design and Implementation of MobileEdu M-learning Application for Computing Education in Nigeria: A Design Research Approach.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2016

Evaluating mobileEdu: third-year undergraduate computer science students' mobile learning achievements.
Proceedings of the 16th Koli Calling International Conference on Computing Education Research, 2016

Running a Business Informatics Researcher Training Unit in Tanzania: First Experiences.
Proceedings of the 2016 International Conference on Engineering, 2016

Discovering students mobile learning experiences in higher education in Nigeria.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Modelling mobile learning policy in computing education for developing countries in Africa: a backward mapping approach.
Int. J. Mob. Learn. Organisation, 2015

Building CS Research Capacity in sub-Saharan Africa by Implementing a Doctoral Training Program.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Students' Perceptions about Assessment Using an e-Learning Platform.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Towards students' behavioral intention to adopt and use e-counseling: An empirical approach of using Unified Theory of Acceptance and Use of Technology model.
Proceedings of the AFRICON 2015, Addis Ababa, Ethiopia, September 14-17, 2015, 2015

2014
Microblogging in Higher Education: The Edmodo Case Study among Computer Science Learners in Finland.
J. Cases Inf. Technol., 2014

Facebook as an assisted learning tool in problem-based learning: the Bahrain case.
Int. J. Soc. Media Interact. Learn. Environ., 2014

Emotion analysis meets learning analytics: online learner profiling beyond numerical data.
Proceedings of the 14th Koli Calling International Conference on Computing Education Research, 2014

Towards an ICT Framework for Providing Inclusive Learning Objects for Indigenous Learners.
Proceedings of the Emerging Issues in Smart Learning, 2014

2013
Design Research: Meaningful Computer Science Research Agenda at edTechΔ.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

2012
Koli Calling 2009 and 2010.
Comput. Sci. Educ., 2012

Promoting Education for Sustainable Development by Using ICT Enhanced Problem Based Learning in a Developing Country.
Proceedings of the 2012 IEEE Fourth International Conference on Technology for Education, 2012

2011
Part-time online PhD reflection: Train of thoughts.
Proceedings of the First World Conference on Information Technology, 2011

2008
Establishing a mobile blog system in a distance education environment.
Int. J. Mob. Learn. Organisation, 2008

Practices Of Adopting E-Skills For Teaching And Learning In Ugandan Schools.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

2006
FODEM: Developing Digital Learning Environments in Widely Dispersed Learning Communities.
J. Educ. Technol. Soc., 2006

Using Technology in Teaching.
J. Educ. Technol. Soc., 2006

IMPDET - an Online PhD Study Program in Educational Technology.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
FODEM: A Formative Method for Developing Digital Learning Environments in Sparse Learning Communities.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Mobile Digital Portfolio Extension.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Formative Development Model in Action - Case of a Digital Learning Tool.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
RoboBeggar: Teaching Attitudes by Robotics.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
StoryML: An XML Extension for Woven Stories.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

Formative evaluation scheme for a web-based course design.
Proceedings of the 7th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2002

Creative Problem Management in Web-Tutored Programming Projects.
Proceedings of the International Conference on Computers in Education, 2002

Using Data Mining for Improving Web-Based Course Design.
Proceedings of the International Conference on Computers in Education, 2002

2001
Dimensions of distance learning for computer education.
ACM SIGCSE Bull., 2001

How to learn introductory programming over the Web?
Informatica (Slovenia), 2001


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