Jannicke Baalsrud Hauge
Orcid: 0000-0002-3747-0845Affiliations:
- University of Bremen, Germany
According to our database1,
Jannicke Baalsrud Hauge
authored at least 123 papers
between 2004 and 2025.
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Bibliography
2025
Entertain. Comput., 2025
2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the Advances in Production Management Systems. Production Management Systems for Volatile, Uncertain, Complex, and Ambiguous Environments, 2024
2023
Int. J. Prod. Res., 2023
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023
Smart Product-Service System Definitions and Elements - Relationship to Sustainability.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023
Opportunities and Challenges of Applying Internet of Things for Improving Supply Chain Visibility of Incoming Goods: Results from a Pilot Study.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023
2022
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games.
Int. J. Serious Games, 2022
IEEE Access, 2022
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments.
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Advances in Production Management Systems. Smart Manufacturing and Logistics Systems: Turning Ideas into Action, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
Proceedings of the Advancing Research in Information and Communication Technology, 2021
Int. J. Online Biomed. Eng., 2021
Int. J. Online Biomed. Eng., 2021
A Simulation-Based Participatory Modelling Framework For Stakeholder Involvement In Urban Logistics.
Proceedings of the Winter Simulation Conference, 2021
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Online Engineering and Society 4.0, 2021
Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process.
Proceedings of the Online Engineering and Society 4.0, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces.
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Review of Factors Influencing Product-Service System Requirements Along the Life Cycle.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021
Accessibility Considerations in the Design of Serious Games for Production and Logistics.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021
Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
2020
Proceedings of the Serious Games - Joint International Conference, 2020
Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities.
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the Advances in Production Management Systems. Towards Smart and Digital Manufacturing, 2020
Proceedings of the Advances in Production Management Systems. The Path to Digital Transformation and Innovation of Production Management Systems, 2020
Proceedings of the Advances in Production Management Systems. The Path to Digital Transformation and Innovation of Production Management Systems, 2020
Proceedings of the Advances in Production Management Systems. Towards Smart and Digital Manufacturing, 2020
Proceedings of the 2020 IEEE International Conference on Engineering, 2020
Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students.
Proceedings of DELbA 2020, 2020
2019
Int. J. Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019
Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study.
Proceedings of the Advances in Production Management Systems. Towards Smart Production Management Systems, 2019
Proceedings of the Advances in Production Management Systems. Production Management for the Factory of the Future, 2019
Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment.
Proceedings of the Collaborative Networks and Digital Transformation, 2019
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019
A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2018
The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
An Approach for Surfacing Hidden Intentions and Trustworthiness in Logistics Resource Sharing Networks.
Proceedings of the Collaborative Networks of Cognitive Systems, 2018
A Serious Game for Competence Development in Internet of Things and Knowledge Sharing.
Proceedings of the 2018 IEEE International Conference on Industrial Engineering and Engineering Management, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
Int. J. Serious Games, 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing, 2017
Proceedings of the Collaboration in a Data-Rich World, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
Logist. Res., 2016
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the Dynamics in Logistics, 2016
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach.
Proceedings of the Advances in Production Management Systems. Initiatives for a Sustainable World, 2016
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements.
Proceedings of the Advances in Production Management Systems. Initiatives for a Sustainable World, 2016
Proceedings of the Collaboration in a Hyperconnected World, 2016
Development of a framework and an online tool for measuring the innovation capabilities among small companies in the logistics and transport industry.
Proceedings of the 2016 International Conference on Engineering, 2016
2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
Comput. Educ., 2015
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Challenges for Requirements Engineering of Cyber-Physical Systems in Distributed Environments.
Proceedings of the Advances in Production Management Systems: Innovative Production Management Towards Sustainable Growth, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
EAI Endorsed Trans. Serious Games, 2014
Business models for Serious Games developers - transition from a product centric to a service centric approach.
Int. J. Serious Games, 2014
Proceedings of the Serious Games Development and Applications, 2014
Proceedings of the Serious Games Development and Applications, 2014
Improving the Understanding of Supply Chain Interaction Through the Application of Business Games.
Proceedings of the Dynamics in Logistics, 2014
Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
2013
Proceedings of the Serious Games Development and Applications, 2013
Proceedings of the Serious Games Development and Applications, 2013
Status and Trends of Serious Game Application in Engineering and Manufacturing Education.
Proceedings of the Frontiers in Gaming Simulation, 2013
Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health.
Proceedings of the Games for Health, 2013
Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Int. J. Technol. Manag., 2011
2009
Synchronization of Material and Information Flows in Intermodal Freight Transport: An Industrial Case Study.
Proceedings of the Dynamics in Logistics, Second International Conference, 2009
2008
Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game.
Proceedings of the WEBIST 2008, 2008
REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project.
Proceedings of the WEBIST 2008, 2008
Enriching Collaboration Among Eastern European SMEs Through Dedicated Virtual Platform.
Proceedings of the Pervasive Collaborative Networks, 2008
2007
Collaboration Within The Tool-And-Die Manufacturing Industry Through Open-Source Modular Erp/Crm Systems.
Proceedings of the Establishing The Foundation of Collaborative Networks, 2007
Supporting the Systematization of Early-Stage-Innovation by Means of Collaborative Working Environments.
Proceedings of the Trends in Computer Aided Innovation, 2007
Improving the collaboration ability among SMEs by developing an open source based collaboration tool.
Proceedings of the Enterprise Interoperability II, 2007
2006
Proceedings of the Network-Centric Collaboration and Supporting Frameworks, 2006
Enhancements In Performance Through Virtual Collaboration Among SMEs Potentials, Needs, and Research Challenges.
Proceedings of the Network-Centric Collaboration and Supporting Frameworks, 2006
2004
Int. J. Internet Enterp. Manag., 2004