Jannicke Baalsrud Hauge

Orcid: 0000-0002-3747-0845

Affiliations:
  • University of Bremen, Germany


According to our database1, Jannicke Baalsrud Hauge authored at least 123 papers between 2004 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
Towards gamification for spatial digital learning environments.
Entertain. Comput., 2025

2024
Educational Virtual Field Trips based on Social VR and 360° Spaces.
CoRR, 2024

Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Key Factors for Sustainability along the Lifecycle of Smart Product Service Systems.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Volatile, Uncertain, Complex, and Ambiguous Environments, 2024

2023
Alessandro De Gloria: 1955 - 2023.
Int. J. Serious Games, April, 2023

Supply chain visibility for improving inbound logistics: a design science approach.
Int. J. Prod. Res., 2023

Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Towards Sustainable Serious Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023

Smart Product-Service System Definitions and Elements - Relationship to Sustainability.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023

Opportunities and Challenges of Applying Internet of Things for Improving Supply Chain Visibility of Incoming Goods: Results from a Pilot Study.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023

Report on Integrating a COTS Game in Teaching Production and Logistics.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023

From Surviving to Thriving: Industry 5.0 at SMEs Enhancing Production Flexibility.
Proceedings of the Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures, 2023

2022
Focus section on: Educational Location-based Applications.
IxD&A, 2022

Introduction to the Special Issue on GaLA Conf 2021.
Int. J. Serious Games, 2022

Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games.
Int. J. Serious Games, 2022

Digital Twins: A Maturity Model for Their Classification and Evaluation.
IEEE Access, 2022

Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments.
Proceedings of the Serious Games - Joint International Conference, 2022

Current Opportunities and Challenges of Digital Game-Based Learning.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Exploring a Commercial Game for Adoption to Logistics Training.
Proceedings of the Advances in Production Management Systems. Smart Manufacturing and Logistics Systems: Turning Ideas into Action, 2022

Constructing Gamified Learning Experiences.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Advances in Production Management Systems: Issues, Trends, and Vision Towards 2030.
Proceedings of the Advancing Research in Information and Communication Technology, 2021

Guideline to Safety and Security in Federated Remote Labs.
Int. J. Online Biomed. Eng., 2021

A Multi-Sided Platform to Activate the Sharing of Digital Labs.
Int. J. Online Biomed. Eng., 2021

A Simulation-Based Participatory Modelling Framework For Stakeholder Involvement In Urban Logistics.
Proceedings of the Winter Simulation Conference, 2021

Redesign with Accessibility in Mind: A Visual Impairment Study.
Proceedings of the Serious Games - Joint International Conference, 2021

Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics.
Proceedings of the Serious Games - Joint International Conference, 2021

Towards the Operationalization of Trust Relationships in Networked Organizations.
Proceedings of the Online Engineering and Society 4.0, 2021

Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process.
Proceedings of the Online Engineering and Society 4.0, 2021

Virtualization of Digital Location-Based Experiences.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Review of Factors Influencing Product-Service System Requirements Along the Life Cycle.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

Requirements on Supply Chain Visibility: A Case on Inbound Logistics.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

Accessibility Considerations in the Design of Serious Games for Production and Logistics.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021

Transforming Game Premise: An Approach for Developing Cooperative Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths.
Proceedings of the Serious Games - Joint International Conference, 2020

Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities.
Proceedings of the Serious Games - Joint International Conference, 2020

Applying and Facilitating Serious Location-Based Games.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Business Model Development for a Dynamic Production Network Platform.
Proceedings of the Advances in Production Management Systems. Towards Smart and Digital Manufacturing, 2020

Gamification of Operational Tasks in Manufacturing - A Literature Review.
Proceedings of the Advances in Production Management Systems. The Path to Digital Transformation and Innovation of Production Management Systems, 2020

Digital and Physical Testbed for Production Logistics Operations.
Proceedings of the Advances in Production Management Systems. The Path to Digital Transformation and Innovation of Production Management Systems, 2020

A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building.
Proceedings of the Advances in Production Management Systems. Towards Smart and Digital Manufacturing, 2020

Employing digital twins within production logistics.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students.
Proceedings of DELbA 2020, 2020

2019
Gamification of a Procurement Process for Professional Training of Public Servants.
Int. J. Serious Games, 2019

Using a Location-Based AR Game in Environmental Engineering.
Proceedings of the Entertainment Computing and Serious Games, 2019

Designing Serious Mobile Location-Based Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Exploring the Effect of Game Premise in Cooperative Digital Board Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Using Serious Games and Simulations for Teaching Co-Operative Decision-making.
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019

Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study.
Proceedings of the Advances in Production Management Systems. Towards Smart Production Management Systems, 2019

Applicability of Agile Methods for Dynamic Requirements in Smart PSS Development.
Proceedings of the Advances in Production Management Systems. Production Management for the Factory of the Future, 2019

Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment.
Proceedings of the Collaborative Networks and Digital Transformation, 2019

Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Perspectives on Accessibility in Digital Games.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?
Proceedings of the Entertainment Computing - ICEC 2018, 2018

An Approach for Surfacing Hidden Intentions and Trustworthiness in Logistics Resource Sharing Networks.
Proceedings of the Collaborative Networks of Cognitive Systems, 2018

A Serious Game for Competence Development in Internet of Things and Knowledge Sharing.
Proceedings of the 2018 IEEE International Conference on Industrial Engineering and Engineering Management, 2018

Improving Learning Experiences Through Customizable Metagames.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF).
Int. J. Serious Games, 2017

Guest Editorial.
Int. J. Serious Games, 2017

Bridging Educational and Working Environments Through Pervasive Approaches.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Exploring Pervasive Entertainment Games to Construct Learning Paths.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Effects of Environmental Dynamicity on Requirements Engineering for Complex Systems.
Proceedings of the Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing, 2017

Influence of Information Sharing Behavior on Trust in Collaborative Logistics.
Proceedings of the Collaboration in a Data-Rich World, 2017

Exploring Context-Aware Activities to Enhance the Learning Experience.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Behavioral factors influencing partner trust in logistics collaboration: a review.
Logist. Res., 2016

Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

A Trust Framework for Agents' Interactions in Collaborative Logistics.
Proceedings of the Dynamics in Logistics, 2016

Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach.
Proceedings of the Advances in Production Management Systems. Initiatives for a Sustainable World, 2016

Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements.
Proceedings of the Advances in Production Management Systems. Initiatives for a Sustainable World, 2016

Effects of Decision Synchronization on Trust in Collaborative Networks.
Proceedings of the Collaboration in a Hyperconnected World, 2016

Development of a framework and an online tool for measuring the innovation capabilities among small companies in the logistics and transport industry.
Proceedings of the 2016 International Conference on Engineering, 2016

2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

An activity theory-based model for serious games analysis and conceptual design.
Comput. Educ., 2015

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Challenges for Requirements Engineering of Cyber-Physical Systems in Distributed Environments.
Proceedings of the Advances in Production Management Systems: Innovative Production Management Towards Sustainable Growth, 2015

Towards a Service-Oriented Architecture Framework for Educational Serious Games.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Towards Modding and Reengineering Digital Games for Education.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

ProtoWorld -A Simulation Based Gaming Environment to Model and Plan Urban Mobility.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Supporting Collaborative Serious Game Studies Online.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
EAI Endorsed Trans. Serious Games, 2014

Business models for Serious Games developers - transition from a product centric to a service centric approach.
Int. J. Serious Games, 2014

Measuring the Commercial Outcomes of Serious Games in Companies - A Review.
Proceedings of the Serious Games Development and Applications, 2014

Sepsis Fast Track: A Serious Game for Medical Decision Making.
Proceedings of the Serious Games Development and Applications, 2014

Improving the Understanding of Supply Chain Interaction Through the Application of Business Games.
Proceedings of the Dynamics in Logistics, 2014

Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014

Implications of Learning Analytics for Serious Game Design.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Requirements on learning analytics for facilitated and non facilitated games.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Serious Games in a European Policy Context.
Proceedings of the Serious Games Development and Applications, 2013

The Evaluation of Serious Games Supporting Creativity through Student Labs.
Proceedings of the Serious Games Development and Applications, 2013

Status and Trends of Serious Game Application in Engineering and Manufacturing Education.
Proceedings of the Frontiers in Gaming Simulation, 2013

Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health.
Proceedings of the Games for Health, 2013

Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Evaluation of Simulation Games for Teaching Engineering and Manufacturing.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Workshop on the Use of Serious Games in the Education of Engineers.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Value Propositions for Serious Games in Health and Well-Being.
Proceedings of the Serious Games Development and Applications, 2012

Serious Games Adoption in Corporate Training.
Proceedings of the Serious Games Development and Applications, 2012

The Use of Serious Games in the Education of Engineers.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

SGDA2012.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Supporting the ideation processes by a collaborative online based toolset.
Int. J. Technol. Manag., 2011

2009
Synchronization of Material and Information Flows in Intermodal Freight Transport: An Industrial Case Study.
Proceedings of the Dynamics in Logistics, Second International Conference, 2009

2008
Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game.
Proceedings of the WEBIST 2008, 2008

REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project.
Proceedings of the WEBIST 2008, 2008

Enriching Collaboration Among Eastern European SMEs Through Dedicated Virtual Platform.
Proceedings of the Pervasive Collaborative Networks, 2008

2007
Collaboration Within The Tool-And-Die Manufacturing Industry Through Open-Source Modular Erp/Crm Systems.
Proceedings of the Establishing The Foundation of Collaborative Networks, 2007

Supporting the Systematization of Early-Stage-Innovation by Means of Collaborative Working Environments.
Proceedings of the Trends in Computer Aided Innovation, 2007

Improving the collaboration ability among SMEs by developing an open source based collaboration tool.
Proceedings of the Enterprise Interoperability II, 2007

2006
Training Of Strategic Decisions In Collaborative Networks Through Serious Games.
Proceedings of the Network-Centric Collaboration and Supporting Frameworks, 2006

Enhancements In Performance Through Virtual Collaboration Among SMEs Potentials, Needs, and Research Challenges.
Proceedings of the Network-Centric Collaboration and Supporting Frameworks, 2006

2004
Enhancing e-commerce business models of selected SMEs by a multi-mode approach.
Int. J. Internet Enterp. Manag., 2004


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