Jang-Han Lee

According to our database1, Jang-Han Lee authored at least 28 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
The Effects of Training to Reduce Automatic Action Tendencies Toward Alcohol Using the Virtual Alcohol Approach-Avoidance Task in Heavy Social Drinkers.
Cyberpsychology Behav. Soc. Netw., 2019

2016
Time Course of Visual Attention to High-Calorie Virtual Food in Individuals with Bulimic Tendencies.
Cyberpsychology Behav. Soc. Netw., 2016

2015
The effect of virtual covert sensitization on reducing alcohol craving in heavy social drinkers.
Virtual Real., 2015

Development of a Virtual Approach-Avoidance Task to Assess Alcohol Cravings.
Cyberpsychology Behav. Soc. Netw., 2015

2014
The Influence of Arousal and Expectation on Eyewitness Memory in a Virtual Environment.
Cyberpsychology Behav. Soc. Netw., 2014

Application of Virtual Body Swapping to Patients with Complex Regional Pain Syndrome: A Pilot Study.
Cyberpsychology Behav. Soc. Netw., 2014

2013
Identifying Attentional Bias and Emotional Response After Appearance-Related Stimuli Exposure.
Cyberpsychology Behav. Soc. Netw., 2013

2011
The Effect of Search Condition and Advertising Type on Visual Attention to Internet Advertising.
Cyberpsychology Behav. Soc. Netw., 2011

2009
Convergent Validity and Sex Differences in Healthy Elderly Adults for Performance on 3D Virtual Reality Navigation Learning and 2D Hidden Maze Tasks.
Cyberpsychology Behav. Soc. Netw., 2009

Cue Exposure Treatment in a Virtual Environment to Reduce Nicotine Craving: A Functional MRI Study.
Cyberpsychology Behav. Soc. Netw., 2009

Impairment of Driving Ability and Neuropsychological Function in Patients with MHE Disease.
Cyberpsychology Behav. Soc. Netw., 2009

Detection of Concealed Information: Combining a Virtual Mock Crime with a P300-based Guilty Knowledge Test.
Cyberpsychology Behav. Soc. Netw., 2009

2008
Development and Clinical Trial of Virtual Reality-Based Cognitive Assessment in People with Stroke: Preliminary Study.
Cyberpsychology Behav. Soc. Netw., 2008

2007
Cue-Exposure Therapy to Decrease Alcohol Craving in Virtual Environment.
Cyberpsychology Behav. Soc. Netw., 2007

Use of Eye Movement to Measure Smokers' Attentional Bias to Smoking-Related Cues.
Cyberpsychology Behav. Soc. Netw., 2007

Changes of Brain Potentials in Response to Smoking-Induced Stimuli in Smokers.
Cyberpsychology Behav. Soc. Netw., 2007

Effects of Active Navigation on Object Recognition in Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2007

2006
The Application of a Sensory Integration Treatment Based on Virtual Reality-Tangible Interaction for Children with Autistic Spectrum Disorder.
PsychNology J., 2006

2005
Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions.
Cyberpsychology Behav. Soc. Netw., 2005

2004
Nicotine Craving and Cue Exposure Therapy by Using Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2004

A Virtual Reality Assessment and Training System for Unilateral Neglect.
Cyberpsychology Behav. Soc. Netw., 2004

Neurofeedback Training with Virtual Reality for Inattention and Impulsiveness.
Cyberpsychology Behav. Soc. Netw., 2004

2003
Experimental Application of Virtual Reality for Nicotine Craving through Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2003

A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living.
Cyberpsychology Behav. Soc. Netw., 2003

A Data Glove with Tactile Feedback for fMRI of Virtual Reality Experiments.
Cyberpsychology Behav. Soc. Netw., 2003

A Virtual Environment for Investigating Schizophrenic Patients' Characteristics: Assessment of Cognitive and Navigation Ability.
Cyberpsychology Behav. Soc. Netw., 2003

2002
The Effect of Virtual Reality Cognitive Training for Attention Enhancement.
Cyberpsychology Behav. Soc. Netw., 2002

Attention Enhancement System using Virtual Reality and EEG Biofeedback.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002


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