Jane Lessiter

According to our database1, Jane Lessiter authored at least 13 papers between 2001 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
Applying Psychology Research to Shopper Mindsets with Implications for Future Symbiotic Search Systems.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

2014
Ghosts in the Machines: Towards a Taxonomy of Human Computer Interaction.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

2013
Cognitive training via interactive television: drivers, barriers and potential users.
Univers. Access Inf. Soc., 2013

Immersive FPS games: user experience and performance.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

2012
Are immerrsive FPS games enjoyable?
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

CaveUDK: a VR game engine middleware.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2011
CEEDs: Unleashing the Power of the Subconscious.
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011

2009
Familiars: representing Facebook users' social behaviour through a reflective playful experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
A Comparative Study of Remote Controls for Digital TV Receivers.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

2007
The Use of Improvisational Role-Play in User Centered Design Processes.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2003
Helping Viewers Press the Right Buttons: Generating Intuitive Labels for Digital Terrestrial TV remote controls.
PsychNology J., 2003

2001
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory.
Presence Teleoperators Virtual Environ., 2001

Presence a global media quality metric.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001


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