Jan Ohlenburg

According to our database1, Jan Ohlenburg authored at least 15 papers between 2004 and 2008.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2008
Toward Next-Gen Mobile AR Games.
IEEE Computer Graphics and Applications, 2008

2007
A report on the crossmedia game epidemic menace.
Comput. Entertain., 2007

DEVAL - A Device Abstraction Layer for VR/AR.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Exploring augmented live video streams for remote participation.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Parallel multi-view rendering on multi-core processor systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Meeting technology challenges of pervasive augmented reality games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Crossmediales Spielen in "Epidemic Menace".
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Combining multiple gaming interfaces in epidemic menace.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces.
IEEE Trans. Vis. Comput. Graph., 2005

Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Interactive CSG Trees Inside Complex Scenes.
Proceedings of the 16th IEEE Visualization Conference, 2005

2004
ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning.
J. Virtual Real. Broadcast., 2004

The MORGAN framework: enabling dynamic multi-user AR and VR projects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Improving Collision Detection in Distributed Virtual Environments by Adaptive Collision Prediction Tracking.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Interactive Props and Choreography Planning with the Mixed Reality Stage.
Proceedings of the Entertainment Computing, 2004


  Loading...