Jan O. Borchers

Orcid: 0000-0003-1509-3257

Affiliations:
  • RWTH Aachen University, Media Computing Group
  • Stanford University, Computer Science Department


According to our database1, Jan O. Borchers authored at least 204 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Embrogami: Shape-Changing Textiles with Machine Embroidery.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Growing Up With Dark Patterns: How Children Perceive Malicious User Interface Designs.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

How's Your Sewing? Investigating Metrics to Automatically Assess Sewing Expertise.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Mappings in the Home: Selecting Home Appliances in 3D Space.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics.
ACM Trans. Comput. Hum. Interact., February, 2023

User-Aware Rendering: Merging the Strengths of Device- and User-Perspective Rendering in Handheld AR.
Proc. ACM Hum. Comput. Interact., 2023

Attentive Notifications: Minimizing Distractions of Mobile Notifications through Gaze Tracking.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Investigating Visual Countermeasures Against Dark Patterns in User Interfaces.
Proceedings of the Mensch und Computer 2023, 2023

Towards Authoring Tools For DIY Tutorials: From Tutorial User Strategies to Guidelines (Free Template Included!).
Proceedings of the Mensch und Computer 2023, 2023

FabricFaces: Combining Textiles and 3D Printing for Maker-Friendly Folding-Based Assembly.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Enhancing Notification Awareness for Online Presenters via a Wrist-Worn Device.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

What's That Shape? Investigating Eyes-Free Recognition of Textile Icons.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Shape Designs for Soft Robotics and Users' Associations with Them.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Aachen Lab Demo: From Fundamental Perception to Design Tools.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys.
ACM Trans. Comput. Hum. Interact., 2022

The Scent of Collaboration: Exploring the Effect of Smell on Social Interactions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SoRoCAD: A Design Tool for the Building Blocks of Pneumatic Soft Robotics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Otherware: how to best interact with autonomous systems.
Interactions, 2021

From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Casual Notebooks and Rigid Scripts: Understanding Data Science Programming.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Otherware needs Otherness: Understanding and Designing Artificial Counterparts.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Evaluating Menu Techniques for Handheld AR with a Smartphone & Mid-Air Pen.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
StatPlayground: A Sandbox for Learning Practical Statistics.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Fab: UNIverse - Makerspaces, Fab Labs and Lab Managers in Academia.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Supporting Data Workers To Perform Exploratory Programming.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstration of Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Off-Surface Tangibles: Exploring the Design Space of Midair Tangible Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Flowboard: A Visual Flow-Based Programming Environment for Embedded Coding.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
YAWN: yet another wearable toolkit.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

HaptiGames - Personally Fabricated for Visual Impaired.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

HapticPong: Low Resolution Games for Visual Impaired.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

StatWire: Visual Flow-based Statistical Programming.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Sketch&Stitch: Interactive Embroidery for E-textiles.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CutCAD - An Open-source Tool to Design 3D Objects in 2D.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Run&Tap: Investigation of On-Body Tapping for Runners.
Proceedings of the Interactive Surfaces and Spaces, 2017

Release, Don't Wait!: Reliable Force Input Confirmation with Quick Release.
Proceedings of the Interactive Surfaces and Spaces, 2017

Interactive FUrniTURE: Evaluation of Smart Interactive Textile Interfaces for Home Environments.
Proceedings of the Interactive Surfaces and Spaces, 2017

An augmented flute for beginners.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

HapticToolkit: easily integrate and control vibration motor arrays for wearables.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Towards Accepted Smart Interactive Textiles - The Interdisciplinary Project INTUITEX.
Proceedings of the HCI in Business, Government and Organizations. Interacting with Information Systems, 2017

StatPlayground: Exploring Statistics through Visualizations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

BackXPress: Using Back-of-Device Finger Pressure to Augment Touchscreen Input on Smartphones.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Where are we?: evaluating the current rendering fidelity of mobile audio augmented reality systems.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Understanding back-to-front pinching for eyes-free mobile touch input.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Gardeene! Textile Controls for the Home Environment.
Proceedings of the Mensch und Computer 2016, 2016

Grabbing at an angle: menu selection for fabric interfaces.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

An empirical study of programming paradigms for animation.
Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering, 2016

Visualizing Opportunities of Collaboration in Large Research Organizations.
Proceedings of the HCI in Business, Government, and Organizations: eCommerce and Innovation, 2016

Chronicler: Interactive Exploration of Source Code History.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

VibroVision: An On-Body Tactile Image Guide for the Blind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Maps and Location: Acceptance of Modern Interaction Techniques for Audio Guides.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Using Runtime Traces to Improve Documentation and Unit Test Authoring for Dynamic Languages.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Presentation Strategies for Micro-Navigation in the Physical World.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Grabrics: A Foldable Two-Dimensional Textile Input Controller.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Knobology Revisited: A Comparison of User Performance between Tangible and Virtual Rotary Knobs.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

PERCs Demo: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

An Intuitive Textile Input Controller.
Proceedings of the Mensch und Computer 2015, 2015

The Presenter Experience of Canvas Presentations.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Statsplorer: Guiding Novices in Statistical Analysis.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Transporters: Vision & Touch Transitive Widgets for Capacitive Screens.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

AudioScope: Smartphones as Directional Microphones in Mobile Audio Augmented Reality Systems.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
CodeGraffiti: Using hand-drawn sketches connected to code bases in navigation tasks.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

How live coding affects developers' coding behavior.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Visualizing Song Structure on Timecode Vinyls.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

AudioTorch: using a smartphone as directional microphone in virtual audio spaces.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

FabriTouch: exploring flexible touch input on textiles.
Proceedings of the ISWC'14, 2014

Understanding finger input above desktop devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An interaction model for touch-aware tangibles on interactive surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Geo-sociograms: a method to analyze movement patterns and characterize tasks in location-based multiplayer games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Simplifying orientation measurement for mobile audio augmented reality applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
PUCs demo: detecting transparent, passive untouched capacitive widgets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Instant user interfaces: repurposing everyday objects as input devices.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Simplifying Remote Collaboration through Spatial Mirroring.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

An Internet of Custom-Made Things: From 3D Printing and Personal Fabrication to Personal Design of Interactive Devices.
Proceedings of the Web Engineering - 13th International Conference, 2013

An evaluation of state switching methods for indirect touch systems.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Improving touch accuracy on large tabletops using predecessor and successor.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

How tools in IDEs shape developers' navigation behavior.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Counter entropy: visualizing power consumption in an energy+ house.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Conceptual framework for surface manager on interactive tabletops.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

How we gesture towards machines: an exploratory study of user perceptions of gestural interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Fillables: everyday vessels as tangible controllers with adjustable haptics.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Physical prototyping of an on-outlet power-consumption display.
Interactions, 2012

Direct manipulation and the third dimension: co-planar dragging on 3d displays.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Blaze.
Proceedings of the 34th International Conference on Software Engineering, 2012

Dragimation: direct manipulation keyframe timing for performance-based animation.
Proceedings of the Graphics Interface 2012 Conference, 2012

Understanding flicking on curved surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Canvas presentations in the wild.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Fly: studying recall, macrostructure understanding, and user experience of canvas presentations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Blaze: supporting two-phased call graph navigation in source code.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

DragLocks: handling temporal ambiguities in direct manipulation video navigation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

DiskPlay: in-track navigation on turntables.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
FingerFlux: near-surface haptic feedback on tabletops.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Stacksplorer: call graph navigation helps increasing code maintenance efficiency.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

TaPS widgets: interacting with tangible private spaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Second workshop on engineering patterns for multi-touch interfaces.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Rendering physical effects in tabletop controls.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating swabbing: a touchscreen input method for elderly users with tremor.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

TaPS Widgets: tangible control over private spaces on interactive tabletops.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Pinstripe: eyes-free continuous input on interactive clothing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

MudPad: tactile feedback for touch surfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Me hates this: exploring different levels of user feedback for (usability) bug reporting.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PowerSocket: towards on-outlet power consumption visualization.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Interacting with smart walls: a multi-dimensional analysis of input technologies for augmented environments.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
Augmenting Interactive Tabletops with Translucent Tangible Controls.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Madgets: actuating widgets on interactive tabletops.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

CodeGraffiti: communication by sketching for pair programmers.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Stacksplorer: understanding dynamic program behavior.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Pinstripe: eyes-free continuous input anywhere on interactive clothing.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

MudPad: localized tactile feedback on touch surfaces.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

BendDesk: dragging across the curve.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

The BendDesk demo: multi-touch on a curved display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

MudPad: a tactile memory game.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

MudPad: tactile feedback and haptic texture overlay for touch surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Hybrid documents ease text corpus analysis for literary scholars.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

A pattern language for interactive tabletops in collaborative workspaces.
Proceedings of the European Conference on Pattern Languages of Programs, 2010

Engineering patterns for multi-touch interfaces.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

First-person cooking: a dual-perspective interactive kitchen counter.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Learning basic dance choreographies with different augmented feedback modalities.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
SLAPbook: tangible widgets on multi-touch tables in groupware environments.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

A language of tactile motion instructions.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

PocketDRAGON: a direct manipulation video navigation interface for mobile devices.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

SLAP widgets: bridging the gap between virtual and physical controls on tabletops.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Tactile motion instructions for physical activities.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Towards systematic usability verification.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Fly: a tool to author planar presentations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

TypeRight: a keyboard with tactile error prevention.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Multi-user interaction in virtual audio spaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Saltate!: a sensor-based system to support dance beginners.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Wearable automatic feedback devices for physical activities.
Proceedings of the 4th International ICST Conference on Body Area Networks, 2009

2008
Knowledge in co-action: social intelligence in collaborative design activity.
Proceedings of the Cognition, Communication and Interaction, 2008

A Pattern Approach to Interaction Design.
Proceedings of the Cognition, Communication and Interaction, 2008

Feature - An ode to TomTom: sweet spots and baroque phases of interactive technology lifecycles.
Interactions, 2008

Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays?.
Proceedings of the Pervasive Computing, 2008

Associative Information Spaces.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

The impact of gain change on perceiving one's own actions.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

DISCO: Disk-based Interface for Semantic Composition.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Rapid prototyping for wearable computing.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008

Real-time snowboard training system.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Twend: twisting and bending as new interaction gesture in mobile devices.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

HCI@aachen: experiments in the future of media and mobility.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Baroque Technology.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2008

2007
Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

REXband: A Multi-User Interactive Exhibit for Exploring Medieval Music.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Towards Rhythmic Analysis of Human Motion Using Acceleration-Onset Times.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

An Analysis of Startup and Dynamic Latency in phase vocoder-Based Time-stretching Algorithms.
Proceedings of the 2007 International Computer Music Conference, 2007

Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

REXplorer: a mobile, pervasive spell-casting game for tourists.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
The Smart Phone: A Ubiquitous Input Device.
IEEE Pervasive Comput., 2006

Toward a Framework for Interactive Systems to Conduct Digital Audio and Video Streams.
Comput. Music. J., 2006

conga: A Framework for Adaptive Conducting Gesture Analysis.
Proceedings of the New Interfaces for Musical Expression, 2006

MICON: A Music Stand for Interactive Conducting.
Proceedings of the New Interfaces for Musical Expression, 2006

Semantic Time: Representing Time and Temporal Transformations for Digital Audio in Interactive ComputerMusic Systems.
Proceedings of the 2006 International Computer Music Conference, 2006

PhaVoRIT: A Phase Vocoder for Real-Time Interactive Time-Stretching.
Proceedings of the 2006 International Computer Music Conference, 2006

Minnesang: speak medieval German.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

<i>iSymphony</i>: an adaptive interactive orchestral conducting system for digital audio and video streams.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Fly: an organic presentation tool.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
The Role of Time in Engineering Computer Music Systems.
Proceedings of the New Interfaces for Musical Expression, 2005

Bangarama: Creating Music with Headbanging.
Proceedings of the New Interfaces for Musical Expression, 2005

Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conducting gestures.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Personal orchestra: a real-time audio/video system for interactive conducting.
Multim. Syst., 2004

Knowledge in co-action: social intelligence in collaborative design activity.
AI Soc., 2004

You're The Conductor: A Realistic Interactive Conducting System for Children.
Proceedings of the New Interfaces for Musical Expression, 2004

Human-computer-human interaction patterns: workshop on the human role in HCI patterns.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
IFIP WG 13.2 on Methodologies for User-Centered Systems Design: 2nd Workshop on Software and Usability Cross-Pollination - The Role of Usability Patterns.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

iStuff: a physical user interface toolkit for ubiquitous computing environments.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Stanford interactive workspaces: a framework for physical and graphical user interface prototyping.
IEEE Wirel. Commun., 2002

Personal Orchestra: Conducting Audio/Video Music Recordings.
Proceedings of the Second International Conference on WEB Delivering of Music, 2002

Engineering a Realistic Real-Time Conducting System for the Audio/Video Rendering of a Real Orchestra.
Proceedings of the 4th International Symposium on Multimedia Software Engineering, 2002

"We're Done - Could You Do The User Interface Now?" Why Multimedia Systems Promise a New World of Interactivity, but Fail to Deliver.
Proceedings of the 4th International Symposium on Multimedia Software Engineering, 2002

2001
Usability pattern language: Creating a community.
AI Soc., 2001

A pattern approach to interaction design.
AI Soc., 2001

GlobeMusic: The Internet Scale of eMusic -Making.
Proceedings of the First International Conference on WEB Delivering of Music (WEDELMUSIC '01), 2001

Conducting a realistic electronic orchestra.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

Patterns: what's in it for HCI?
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
CHI meets PLoP: an interaction patterns workshop.
ACM SIGCHI Bull., 2000

A pattern approach to interaction design.
Proceedings of the Ausgezeichnete Informatikdissertationen 2000, 2000

Pattern languages for interaction design: building momentum.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

A pattern approach to interaction design.
PhD thesis, 2000

1999
Designing Interactive Music Systems: A Pattern Approach.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1998
Design Patterns for Interactive Musical Systems.
IEEE Multim., 1998

1997
Musical Design Patterns: An Example of a Human-Centered Model of Interactive Multimedia.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Layout rules for graphical web documents.
Comput. Graph., 1996

1995
Getting it across: layout issues for kiosk systems.
ACM SIGCHI Bull., 1995


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