Jan-Niklas Voigt-Antons
Orcid: 0000-0002-2786-9262Affiliations:
- TU Berlin, Quality and Usability Lab, Germany
- Telekom Innovation Laboratories, Berlin, Germany
According to our database1,
Jan-Niklas Voigt-Antons
authored at least 99 papers
between 2011 and 2024.
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Bibliography
2024
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars.
CoRR, 2024
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability.
CoRR, 2024
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness.
CoRR, 2024
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks.
CoRR, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology.
Proceedings of the HCI International 2024 Posters, 2024
Effect of External Characteristics of a Virtual Human Being During the Use of a Computer-Assisted Therapy Tool.
Proceedings of the Human-Computer Interaction, 2024
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals.
Frontiers Virtual Real., March, 2023
Editorial: User states in extended reality media experiences for entertainment games.
Frontiers Virtual Real., March, 2023
Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames.
Qual. User Exp., 2023
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study.
Proceedings of the HCI International 2023 Posters, 2023
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
2022
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals.
Frontiers Virtual Real., 2022
Behav. Inf. Technol., 2022
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
The Story time Dataset: Simulated Videotelephony Clips for Quality Perception Research.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022
Proceedings of the HCI International 2022 Posters, 2022
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
2021
Frontiers Virtual Real., 2021
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
2020
Estimation of the Quality of Experience During Video Streaming From Facial Expression and Gaze Direction.
IEEE Trans. Netw. Serv. Manag., 2020
Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Predicting Tap Locations on Touch Screens in the Field Using Accelerometer and Gyroscope Sensor Readings.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019
Finding critical features for predicting quality of life in tablet-based serious games for dementia.
Qual. User Exp., 2019
Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Multimedia, 2019
Exploring Diachronic Changes of Biomedical Knowledge using Distributed Concept Representations.
Proceedings of the 18th BioNLP Workshop and Shared Task, 2019
2018
User Experience of Web Browsing - The Relationship of Usability and Quality of Experience.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018
2017
Perceptual references for independent dimensions of speech quality as measured by electroencephalography.
Qual. User Exp., 2017
Did You Notice It? - How Can We Predict the Subjective Detection of Video Quality Changes From Eye Movements?
IEEE J. Sel. Top. Signal Process., 2017
IEEE J. Sel. Top. Signal Process., 2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Towards Prediction of User Experience from Touch Interactions with Mobile Applications.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
2016
Using electroencephalography to analyze sleepiness due to low-quality audiovisual stimuli.
Signal Process. Image Commun., 2016
Proceedings of the Human Vision and Electronic Imaging, 2016
2015
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Impact of perceived quality and other influencing factors on emotional video experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces.
Proceedings of the Future and Emergent Trends in Language Technology, 2015
T-Labs Series in Telecommunication Services, Springer, ISBN: 978-3-319-15520-3, 2015
2014
IEEE J. Sel. Top. Signal Process., 2014
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014
Proceedings of the 15th Annual Conference of the International Speech Communication Association, 2014
Characterization of human emotions and preferences for text-to-speech systems using multimodal neuroimaging methods.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014
Proceedings of the Quality of Experience, 2014
Proceedings of the Quality of Experience, 2014
2013
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013
Proceedings of the 2013 IFIP/IEEE International Symposium on Integrated Network Management (IM 2013), 2013
Cognitive, affective, and experience correlates of speech quality perception in complex listening conditions.
Proceedings of the IEEE International Conference on Acoustics, 2013
Objective characterization of human behavioural characteristics for QoE assessment: A pilot study on the use of electroencephalography features.
Proceedings of the Workshops Proceedings of the Global Communications Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
IEEE J. Sel. Top. Signal Process., 2012
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012
Too tired for calling? A physiological measure of fatigue caused by bandwidth limitations.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
2011
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011