Jan-Niklas Voigt-Antons

Orcid: 0000-0002-2786-9262

Affiliations:
  • TU Berlin, Quality and Usability Lab, Germany
  • Telekom Innovation Laboratories, Berlin, Germany


According to our database1, Jan-Niklas Voigt-Antons authored at least 99 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars.
CoRR, 2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability.
CoRR, 2024

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness.
CoRR, 2024

Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks.
CoRR, 2024

Digital Eyes: Social Implications of XR EyeSight.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

Optimizing XR User Experiences Through Network-Based Asset Bundles.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology.
Proceedings of the HCI International 2024 Posters, 2024

Effect of External Characteristics of a Virtual Human Being During the Use of a Computer-Assisted Therapy Tool.
Proceedings of the Human-Computer Interaction, 2024

Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals.
Frontiers Virtual Real., March, 2023

Editorial: User states in extended reality media experiences for entertainment games.
Frontiers Virtual Real., March, 2023

Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames.
Qual. User Exp., 2023

Exploring users' sense of safety in public using an Augmented Reality application.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study.
Proceedings of the HCI International 2023 Posters, 2023

Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals.
Frontiers Virtual Real., 2022

User-specific touch interfaces: a viable solution for an aging society?
Behav. Inf. Technol., 2022

Investigation of Personal Space perception in Augmented Reality.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

The Story time Dataset: Simulated Videotelephony Clips for Quality Perception Research.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022

Reconstruction and Physiological Basis of Samsung's Galaxy Watch Stress Score.
Proceedings of the HCI International 2022 Posters, 2022

Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
Affective Visualization in Virtual Reality: An Integrative Review.
Frontiers Virtual Real., 2021

Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Automatic Recognition of Experienced Emotional State from Body Movement.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

User Experience of Connected Services in Cars.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

2020
Estimation of the Quality of Experience During Video Streaming From Facial Expression and Gaze Direction.
IEEE Trans. Netw. Serv. Manag., 2020

Emotion visualization in Virtual Reality: An integrative review.
CoRR, 2020

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).
CoRR, 2020

Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Assessing Differences in Flow State Induced by an Adaptive Music Learning Software.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Predicting Tap Locations on Touch Screens in the Field Using Accelerometer and Gyroscope Sensor Readings.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020

Accuracy Assessment of ARKit 2 Based Gaze Estimation.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020

Exploring Visualisations for Financial Statements in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019

Finding critical features for predicting quality of life in tablet-based serious games for dementia.
Qual. User Exp., 2019

Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Influence of UI Complexity and Positioning on User Experience During VR Exergames.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Multimedia, 2019

Exploring Diachronic Changes of Biomedical Knowledge using Distributed Concept Representations.
Proceedings of the 18th BioNLP Workshop and Shared Task, 2019

2018
User Experience of Web Browsing - The Relationship of Usability and Quality of Experience.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Estimating Quality Ratings from Touch Interactions in Mobile Games.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Predicting personality traits from touchscreen based interactions.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Impact of Virtual Environments on Motivation and Engagement During Exergames.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

2017
Perceptual references for independent dimensions of speech quality as measured by electroencephalography.
Qual. User Exp., 2017

Did You Notice It? - How Can We Predict the Subjective Detection of Video Quality Changes From Eye Movements?
IEEE J. Sel. Top. Signal Process., 2017

Psychophysiology-Based QoE Assessment: A Survey.
IEEE J. Sel. Top. Signal Process., 2017

Exploring diverse measures for evaluating QoE in the context of WebRTC.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Towards Prediction of User Experience from Touch Interactions with Mobile Applications.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
Using electroencephalography to analyze sleepiness due to low-quality audiovisual stimuli.
Signal Process. Image Commun., 2016

Review on using physiology in quality of experience.
Proceedings of the Human Vision and Electronic Imaging, 2016

2015
Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Emotional responses to thermally augmented audiovisual stimuli.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Impact of perceived quality and other influencing factors on emotional video experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces.
Proceedings of the Future and Emergent Trends in Language Technology, 2015

Neural Correlates of Quality Perception for Complex Speech Signals.
T-Labs Series in Telecommunication Services, Springer, ISBN: 978-3-319-15520-3, 2015

2014
Using Electroencephalography to Measure Perceived Video Quality.
IEEE J. Sel. Top. Signal Process., 2014

Using eye-tracking and correlates of brain activity to predict quality scores.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014

Is low quality media affecting the level of fatigue?
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014

A next step towards measuring perceived quality of speech through physiology.
Proceedings of the 15th Annual Conference of the International Speech Communication Association, 2014

Characterization of human emotions and preferences for text-to-speech systems using multimodal neuroimaging methods.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

Evoking Emotions and Evaluating Emotional Impact.
Proceedings of the Quality of Experience, 2014

Brain Activity Correlates of Quality of Experience.
Proceedings of the Quality of Experience, 2014

2013
Subjective quality ratings and physiological correlates of synthesized speech.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013

Changes of vigilance caused by varying bit rate conditions.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013

Neurophysiological experimental facility for Quality of Experience (QoE) assessment.
Proceedings of the 2013 IFIP/IEEE International Symposium on Integrated Network Management (IM 2013), 2013

Cognitive, affective, and experience correlates of speech quality perception in complex listening conditions.
Proceedings of the IEEE International Conference on Acoustics, 2013

Objective characterization of human behavioural characteristics for QoE assessment: A pilot study on the use of electroencephalography features.
Proceedings of the Workshops Proceedings of the Global Communications Conference, 2013

Did you notice?: neuronal processing of multimodal mobile phone feedback.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Analyzing Speech Quality Perception Using Electroencephalography.
IEEE J. Sel. Top. Signal Process., 2012

Perception of low-quality videos analyzed by means of electroencephalography.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012

Too tired for calling? A physiological measure of fatigue caused by bandwidth limitations.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012

NeuroPad: use cases for a mobile physiological interface.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
A Physiological Approach to Determine Video Quality.
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011


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