Jan Meseth

According to our database1, Jan Meseth authored at least 15 papers between 2002 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
Visual comparison testing of automotive paint simulation.
Proceedings of the Measuring, 2015

2013
Material Modeling with Physical Constraints.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2013

2012
Improved Linear Light Source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2006
Towards predictive rendering in virtual reality.
PhD thesis, 2006

Verification of rendering quality from measured BTFs.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Interactive fragment tracing.
Vis. Comput., 2005

Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis.
Comput. Graph. Forum, 2005

Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions.
Comput. Graph. Forum, 2005

2004
Reflectance field based real-time, high-quality rendering of bidirectional texture functions.
Comput. Graph., 2004

Memory Efficient Billboard Clouds for BTF Textured Objects.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Simulation of Clothes for Real-time Applications.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Fast Environmental Lighting for Local-PCA Encoded BTFs.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Compression and Real-Time Rendering of Measured BTFs Using Local PCA.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

An Adaptable Surface Parameterization Method.
Proceedings of the 12th International Meshing Roundtable, 2003

2002
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002


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