Jan Gugenheimer
Orcid: 0000-0002-6466-3845Affiliations:
- TU Darmstadt, Germany
- University of Ulm, Germany (former)
- Telecom Paris, France (former)
According to our database1,
Jan Gugenheimer
authored at least 83 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
A Viewpoint on the Societal Impact of Everyday Augmented Reality and the Need for Perceptual Human Rights.
IEEE Secur. Priv., 2024
Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery.
Displays, 2024
Understanding Interaction and Breakouts of Safety Boundaries in Virtual Reality Through Mixed-Method Studies.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2023
The Loop and Reasons to Break It: Investigating Infinite Scrolling Behaviour in Social Media Applications and Reasons to Stop.
Proc. ACM Hum. Comput. Interact., 2023
Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm.
CoRR, 2023
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Augmenting People, Places & Media: The Societal Harms Posed by Everyday Augmented Reality, and the Case for Perceptual Human Rights.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022
Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple.
IEEE Pervasive Comput., 2021
SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proceedings of the ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14, 2021
Ubiquitous Mixed Reality: Designing Mixed Reality Technology to Fit into the Fabric of our Daily Lives (invited talk).
Proceedings of the Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021, 2021
FingerMapper: Enabling Arm Interaction in Confined Spaces for Virtual Reality through Finger Mappings.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Nomadic virtual reality: overcoming challenges of mobile virtual reality head-mounted displays.
PhD thesis, 2020
Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality.
CoRR, 2020
A Quest for Co-Located Mixed Reality: Aligning and Assessing SLAM Tracking for Same-Space Multi-User Experiences.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
"They Like to Hear My Voice": Exploring Usage Behavior in Speech-Based Mobile Instant Messaging.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Including people with impairments from the start: external communication of autonomous vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the Companion Technology - A Paradigm Shift in Human-Technology Interaction, 2017
The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
How Companion-Technology can Enhance a Multi-Screen Television Experience: A Test Bed for Adaptive Multimodal Interaction in Domestic Environments.
Künstliche Intell., 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Nomadic Virtual Reality: Exploring New Interaction Concepts for Mobile Virtual Reality Head-Mounted Displays.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
A demonstration of SwiVRChair: a motorized swivel chair to nudge users' orientation for 360 degree storytelling in virtual reality.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
OctiCam: An immersive and mobile video communication device for parents and children.
Proceedings of the 1st International Symposium on Companion-Technology (ISCT 2015), 2015
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013