Jan D. Smeddinck
Orcid: 0000-0003-0562-8473Affiliations:
- Newcastle University, Newcastle upon Tyne, UK
- University of California, Berkeley, CA, USA (former)
- University of Bremen, TZI Digital Media Lab, Germany (former)
According to our database1,
Jan D. Smeddinck
authored at least 81 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Editorial: Supporting sustainable behavior change and empowerment in ubiquitous and learning health systems.
Frontiers Digit. Health, 2024
Targeting behavioral factors with digital health and shared decision-making to promote cardiac rehabilitation - a narrative review.
Frontiers Digit. Health, 2024
The Last JITAI? The Unreasonable Effectiveness of Large Language Models in Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Prospective Cardiac Rehabilitation Setting.
CoRR, 2024
Proceedings of the Mensch und Computer 2024, 2024
Establishing Foundations on Both Sides of the Bridge: Exploring Contextual Barriers to Cardiac Rehabilitation Uptake to Inform Digital Health Technology Design.
Proceedings of Mensch und Computer 2024, 2024
"Be with me and stay with me": Insights from Co-Designing a Digital Companion to Support Patients Transitioning from Hospital to Cardiac Rehabilitation.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Investigating shared decision-making during the use of a digital health tool for physical activity planning in cardiac rehabilitation.
Frontiers Digit. Health, March, 2023
Your Health, Your Data: Combining Interdisciplinary Views, Concepts, and Practices to Empower Patients in Their Engagement With Personal Health Data.
Proceedings of the Mensch und Computer 2023, 2023
Multi-Stakeholder Design for Complex Digital Health Systems: Development of a Modular Open Research Platform (MORE).
Proceedings of the dHealth 2023, 2023
Usability Testing of a Multi-Level Modeling Framework for Just-in-Time Adaptive Interventions (JITAIs) in Mobile Health.
Proceedings of the dHealth 2023, 2023
2022
Towards integration-preserving customization of just-in-time adaptive interventions with composite clabjects in RDF and SHACL.
Proceedings of the 25th International Conference on Model Driven Engineering Languages and Systems: Companion Proceedings, 2022
Proceedings of the dHealth 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Tensions and Mitigations: Understanding Concerns and Values around Smartphone Data Collection for Public Health Emergencies.
Proc. ACM Hum. Comput. Interact., 2021
Understanding the Experiences of Remote Workers: Opportunities for Ambient Workspaces at Home.
Frontiers Comput. Sci., 2021
From Personal Data to Digital Legacy: Exploring Conflicts in the Sharing, Security and Privacy of Post-mortem Data.
Proceedings of the WWW '21: The Web Conference 2021, 2021
Data Contribution Summaries for Patient Engagement in Multi-Device Health Monitoring Research.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Content Creation in Later Life: Reconsidering Older Adults' Digital Participation and Inclusion.
Proc. ACM Hum. Comput. Interact., 2020
CoRR, 2020
Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment.
CoRR, 2020
Unconsented data transfusions: attitudes towards extracting personal device data for public health emergencies.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Pervasive Mob. Comput., 2019
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity.
Entertain. Comput., 2019
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2017
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the Mensch und Computer 2016, 2016
Richtig Herausfordernd: Anpassbarkeit und Adaptivität in bewegungsbasierten Gesundheitsspielen.
Proceedings of the Ausgezeichnete Informatikdissertationen 2016, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Graphics Interface 2013, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors.
Proceedings of the 4th Human Computation Workshop, 2012
Proceedings of the 4th Human Computation Workshop, 2012
2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the 19th European Signal Processing Conference, 2011
2010
The Impact of Dimensionality on Natural Language Route Directions in Unconstrained Dialogue.
Proceedings of the SIGDIAL 2010 Conference, 2010
QuickWoZ: a multi-purpose wizard-of-oz framework for experiments with embodied conversational agents.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010