Jamie Sherman
According to our database1,
Jamie Sherman
authored at least 7 papers
between 2018 and 2021.
Collaborative distances:
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Bibliography
2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021
Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
2018
Big Data Soc., January, 2018