Jamie Sherman

According to our database1, Jamie Sherman authored at least 7 papers between 2018 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
The Effects of Network Latency on Competitive First-Person Shooter Game Players.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021

Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Virtual Nature: A Psychologically Beneficial Experience.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
Algorithms as fetish: Faith and possibility in algorithmic work.
Big Data Soc., January, 2018


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