James Newman

According to our database1, James Newman authored at least 14 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Back in control - An extensible middle-box on your phone.
CoRR, 2020

Spectral Correlation for LEO Satellite Signal Presence Detection and Doppler Estimation.
Proceedings of the 54th Asilomar Conference on Signals, Systems, and Computers, 2020

2019
Scaling Up Your Web Experience, Everywhere.
Proceedings of the 20th International Workshop on Mobile Computing Systems and Applications, 2019

The Value of First Impressions - The Impact of Ad-Blocking on Web QoE.
Proceedings of the Passive and Active Measurement - 20th International Conference, 2019

2018
The Music of Microswitches: Preserving Videogame Sound - A Proposal.
Comput. Games J., 2018

Mile High WiFi: A First Look At In-Flight Internet Connectivity.
Proceedings of the 2018 World Wide Web Conference on World Wide Web, 2018

2016
A Semi-Discrete SUPG Method for Contaminant Transport in Shallow Water Models.
Proceedings of the International Conference on Computational Science 2016, 2016

2011
(Not) Playing Games: Player-Produced Walkthroughs as Archival Documents of Digital Gameplay.
Int. J. Digit. Curation, 2011

2009
Make Videogames History: Game preservation and The National Videogame Archive.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2005
A Concurrent Visualization System for High-Performance Computational Simulations.
Proceedings of the 16th IEEE Visualization Conference, 2005

2003
All Your Base Are Belong To Us: Videogame culture and textual production online.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
In search of the videogame player: The lives of Mario.
New Media Soc., 2002

The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames.
Game Stud., 2002

1997
A Neural Global Workspace Model for Conscious Attention.
Neural Networks, 1997


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