James Minogue
Orcid: 0000-0002-1644-7697
According to our database1,
James Minogue
authored at least 26 papers
between 2006 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Proceedings of the Interactive Storytelling, 2023
Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories.
Proceedings of the Interactive Storytelling, 2023
2021
Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021
The Impact of Prior Knowledge on the Effectiveness of Haptic and Visual Modalities for Teaching Forces.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Proceedings of the Interactive Storytelling, 2021
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students.
Proceedings of the Interactive Storytelling, 2020
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2016
Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2014
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective.
Inf. Sci., 2014
Inf. Sci., 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2010
Abstraction and re-representation in visualizations: understanding where the learning occurs.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2009
Haptic feedback and students' learning about levers: Unraveling the effect of simulated touch.
Comput. Educ., 2009
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009
2006
The impact of haptic augmentation on middle school students' conceptions of the animal cell.
Virtual Real., 2006