James Marsh

Orcid: 0000-0001-5854-4260

According to our database1, James Marsh authored at least 15 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
The Effect (or Lack Thereof) of Spatial Skills Training in a Mid-Major Computing Course.
Proceedings of the 24th Koli Calling International Conference on Computing Education Research, 2024

2019
Experiences of treating phantom limb pain using immersive virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2011
Ceci n'est pas un hamburger: modelling and representing the scholarly article.
Learn. Publ., 2011

2010
Low-complexity regions within protein sequences have position-dependent roles.
BMC Syst. Biol., 2010

Utopia documents: linking scholarly literature with research data.
Bioinform., 2010

2009
Visualising biological data: a semantic approach to tool and database integration.
BMC Bioinform., 2009

2007
The importance of locality in the visualization of large datasets.
Concurr. Comput. Pract. Exp., 2007

<sup>my</sup>Grid and UTOPIA: An Integrated Approach to Enacting and Visualising in Silico Experiments in the Life Sciences.
Proceedings of the Data Integration in the Life Sciences, 4th International Workshop, 2007

2006
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications.
IEEE Trans. Vis. Comput. Graph., 2006

2004
GRENADE: A Grid Enabled Desktop Environment.
Proceedings of the 13th IEEE International Workshops on Enabling Technologies (WETICE 2004), 2004

Minimising latency and maintaining consistency in distributed virtual prototyping.
Proceedings of the Proceedings VRCAI 2004, 2004

2002
DIVIPRO: Distributed Interactive VIrtual PROtotoyping.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
A Collaborative Access Model for Shared Virtual Environments.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001

User centred virtual actor technology.
Proceedings of the 2001 Conference on Virtual Reality, 2001

2000
DEVA3: architecture for a large-scale distributed virtual reality system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000


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