James M. Ritchie
Orcid: 0000-0001-7740-348XAffiliations:
- Heriot-Watt University, Edinburgh, UK
According to our database1,
James M. Ritchie
authored at least 35 papers
between 2004 and 2021.
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
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Bibliography
2021
2019
Technology-based reading intervention programs for elementary grades: An analytical review.
Comput. Educ., 2019
2018
Automated Coordinate Measuring Machine Inspection Planning Knowledge Capture and Formalization.
J. Comput. Inf. Sci. Eng., 2018
Proceedings of the 6th International Conference on Learning Representations, 2018
2017
Proceedings of the 5th International Conference on Learning Representations, 2017
Proceedings of the Virtual Reality and Augmented Reality, 2017
2016
CoRR, 2016
The evaluation of a novel haptic-enabled virtual reality approach for computer-aided cephalometry.
Comput. Methods Programs Biomed., 2016
2015
Comput. Aided Des., 2015
2014
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertain. Comput., 2014
A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities.
Comput. Aided Des., 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2013
The development of an integrated haptic VR machining environment for the automatic generation of process plans.
Comput. Ind., 2013
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements.
Comput. Aided Des., 2013
Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Automated generation of engineering rationale, knowledge and intent representations during the product life cycle.
Virtual Real., 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
2011
2009
Comput. Aided Des., 2009
2008
IEEE Trans Autom. Sci. Eng., 2008
Information Hiding through Variance of the Parametric Orientation Underlying a B-rep Face.
Proceedings of the Information Hiding, 10th International Workshop, 2008
2007
Cable harness design, assembly and installation planning using immersive virtual reality.
Virtual Real., 2007
Automatic Subdivision and Refinement of Large Components for Rapid Prototyping Production.
J. Comput. Inf. Sci. Eng., 2007
System design and user evaluation of Co-Star: An immersive stereoscopic system for cable harness design.
Comput. Aided Des., 2007
2006
Comput. Aided Des., 2006
2005
IEEE Trans. Pattern Anal. Mach. Intell., 2005
2004
Immersive Virtual Reality In Cable and Pipe Routing: Design Metaphors and Cognitive Ergonomics.
J. Comput. Inf. Sci. Eng., 2004
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004