James E. Folkestad

Orcid: 0000-0003-0301-8364

According to our database1, James E. Folkestad authored at least 14 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
OnDiscuss: An Epistemic Network Analysis Learning Analytics Visualization Tool for Evaluating Asynchronous Online Discussions.
CoRR, 2024

2023
Combining Automatic Coding and Instructor Input to Generate ENA Visualizations for Asynchronous Online Discussion.
Proceedings of the Advances in Quantitative Ethnography - 5th International Conference, 2023

Teach Students to Study Using Quizzes, Study Behavior Visualization, and Reflection: A Case Study in an Introduction to Programming Course.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

2022
Automated Code Extraction from Discussion Board Text Dataset.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

2019
TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Introduction to the Minitrack on Crowd-enhanced Technologies for Improving Reasoning and Solving Complex Problems.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Serious Efforts at Bias Reduction.
J. Media Psychol. Theor. Methods Appl., 2018

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018

User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng., 2018

2017
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult., 2017

2015
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015

2014
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014


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