James Devine

Orcid: 0000-0002-9617-7446

According to our database1, James Devine authored at least 16 papers between 2007 and 2024.

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Bibliography

2024
Plug-and-Play Physical Computing and Device Prototyping with Jacdac.
GetMobile Mob. Comput. Commun., June, 2024

Jacdac: Service-Based Prototyping of Embedded Systems.
Proc. ACM Program. Lang., 2024

Meet MicroCode: a Live and Portable Programming Tool for the BBC micro: bit.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
CircuitGIue: A Software Configurable Converter for Interconnecting Multiple Heterogeneous Electronic Components.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

MakeDevice: Evolving Devices Beyond the Prototype with Jacdac.
Proceedings of the Seventeenth International Conference on Tangible, 2023

2022
Plug-and-play Physical Computing with Jacdac.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Understanding How People with Limited Mobility Use Multi-Modal Input.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Survey and Taxonomy of Electronics Toolkits for Interactive and Ubiquitous Device Prototyping.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Web-based Programming for Low-cost Gaming Handhelds.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The BBC micro: bit: from the U.K. to the world.
Commun. ACM, 2020

2019
MakeCode and CODAL: Intuitive and efficient embedded systems programming for education.
J. Syst. Archit., 2019

MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2007
Automated Counting of Water Droplets in Cloud Chamber Images.
Proceedings of the 22nd International Conference on Computers and Their Applications, 2007


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