James C. Lester
Orcid: 0000-0003-1481-6601
According to our database1,
James C. Lester
authored at least 322 papers
between 1996 and 2024.
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Bibliography
2024
Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments.
Int. J. Artif. Intell. Educ., September, 2024
Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2024, 2024
Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning.
Proceedings of the 17th International Conference on Educational Data Mining, 2024
Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning.
Proceedings of the 19th Workshop on Innovative Use of NLP for Building Educational Applications, 2024
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project.
Technol. Knowl. Learn., December, 2023
Int. J. Artif. Intell. Educ., June, 2023
Int. J. Artif. Intell. Educ., June, 2023
Int. J. Artif. Intell. Educ., June, 2023
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions.
Br. J. Educ. Technol., January, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge.
Proceedings of the Advances in Quantitative Ethnography - 5th International Conference, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education.
Proceedings of the IEEE Conference on Games, 2023
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Proceedings of the IEEE Conference on Games, 2023
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training.
Proceedings of the 1st Workshop on AI to Support Guided Experiential Learning (AI-GEL 2023) Co-located with the International Conference on Artificial Intelligence in Education (AIED 2023), 2023
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
Proceedings of the Workshop on Empowering Education with LLMs, 2023
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers.
Proceedings of the Findings of the Association for Computational Linguistics: ACL 2023, 2023
2022
Investigating a visual interface for elementary students to formulate AI planning tasks.
J. Comput. Lang., 2022
IEEE Trans. Affect. Comput., 2022
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment.
Br. J. Educ. Technol., 2022
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network.
Proceedings of the 23rd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.
Proceedings of the 15th International Conference on Educational Data Mining, 2022
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
J. Learn. Anal., September, 2021
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection.
Int. J. Artif. Intell. Educ., 2021
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021
Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.
Proceedings of the Interactive Storytelling, 2021
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Proceedings of the Challenges and Advances in Team Tutoring Workshop held in conjunction with the 22nd Artificial Intelligence in Education Conference (AIED 2021), 2021
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
IEEE Trans. Learn. Technol., 2020
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment.
Comput. Educ., 2020
The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment.
Int. J. Artif. Intell. Educ., 2020
Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression.
Proceedings of the 13th International Conference on Educational Data Mining, 2020
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning.
IEEE Trans. Learn. Technol., 2019
Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019
Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
Proceedings of the IEEE Conference on Games, 2019
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
Proceedings of the Approaches and Challenges in Team Tutoring Workshop held in conjunction with the 20th Artificial Intelligence in Education Conference (AIED 2019), 2019
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
Proceedings of the Short Paper Proceedings of the Workshop on Cognitive Systems for Anticipatory Thinking (COGSAT 2019) co-located with the AAAI Fall Symposium 2019, 2019
2018
Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research.
Int. J. Artif. Intell. Educ., 2018
Int. J. Artif. Intell. Educ., 2018
Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Proceedings of the 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, 2018
Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning.
Proceedings of the 11th International Conference on Educational Data Mining, 2018
Proceedings of the 11th International Conference on Educational Data Mining, 2018
Proceedings of the Technology, Mind, and Society Conference, 2018
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018
2017
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education.
Int. J. Gaming Comput. Mediat. Simulations, 2017
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island.
Comput. Hum. Behav., 2017
Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science.
Int. J. Artif. Intell. Educ., 2017
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations, 2017
2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Comput. Sci. Eng., 2016
Int. J. Artif. Intell. Educ., 2016
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016
Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support.
Proceedings of the User Modeling, Adaptation and Personalization, 2015
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning.
Proceedings of the User Modeling, Adaptation and Personalization, 2015
JavaTutor: An Intelligent Tutoring System that Adapts to Cognitive and Affective States during Computer Programming.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015
Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
Proceedings of the Workshop on Noisy User-generated Text, 2015
2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intell. AI Games, 2014
IEEE Trans. Affect. Comput., 2014
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective.
Inf. Sci., 2014
Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014
The relationship between task difficulty and emotion in online computer programming tutoring (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014
Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
The Additive Value of Multimodal Features for Predicting Engagement, Frustration, and Learning during Tutoring.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
Play in the museum: Designing game-based learning environments for informal education settings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 7th International Conference on Educational Data Mining, 2014
Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue.
Proceedings of the 7th International Conference on Educational Data Mining, 2014
Towards Domain-Independent Assessment of Elementary Students' Science Competency using Soft Cardinality.
Proceedings of the Ninth Workshop on Innovative Use of NLP for Building Educational Applications, 2014
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies.
Int. J. Learn. Technol., 2013
Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments.
Int. J. Artif. Intell. Educ., 2013
Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013
Evaluating State Representations for Reinforcement Learning of Turn-Taking Policies in Tutorial Dialogue.
Proceedings of the SIGDIAL 2013 Conference, 2013
Learning Dialogue Management Models for Task-Oriented Dialogue with Parallel Dialogue and Task Streams.
Proceedings of the SIGDIAL 2013 Conference, 2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the 6th International Conference on Educational Data Mining, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013
Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
When to Intervene: Toward a Markov Decision Process Dialogue Policy for Computer Science Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
Automatically Recognizing Facial Indicators of Frustration: A Learning-centric Analysis.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
2012
Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning.
Comput. Educ., 2012
From Strangers to Partners: Examining Convergence within a Longitudinal Study of Task-Oriented Dialogue.
Proceedings of the SIGDIAL 2012 Conference, 2012
Combining Verbal and Nonverbal Features to Overcome the "Information Gap" in Task-Oriented Dialogue.
Proceedings of the SIGDIAL 2012 Conference, 2012
The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012
Expressive NLG for Next-Generation Learning Environments: Language, Affect, and Narrative.
Proceedings of the INLG 2012 - Proceedings of the Seventh International Natural Language Generation Conference, 30 May 2012, 2012
Multimodal analysis of the implicit affective channel in computer-mediated textual communication.
Proceedings of the International Conference on Multimodal Interaction, 2012
Recognizing Effective and Student-Adaptive Tutor Moves in Task-Oriented Tutorial Dialogue.
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
Proceedings of the 5th International Conference on Educational Data Mining, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments.
Int. J. Artif. Intell. Educ., 2011
Investigating the Relationship Between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach.
Int. J. Artif. Intell. Educ., 2011
Proceedings of the SIGDIAL 2011 Conference, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents.
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
J. Educ. Technol. Soc., 2010
Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic.
Proceedings of the SIGDIAL 2010 Conference, 2010
Proceedings of the SIGDIAL 2010 Conference, 2010
Proceedings of the 41st ACM technical symposium on Computer science education, 2010
Proceedings of the 5th International Workshop on Semantic Evaluation, 2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Developing Empirically Based Student Personality Profiles for Affective Feedback Models.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
A framework for narrative adaptation in interactive story-based learning environments.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Individual differences in gameplay and learning: a narrative-centered learning perspective.
Proceedings of the International Conference on the Foundations of Digital Games, 2010
A Preliminary Investigation of Hierarchical Hidden Markov Models for Tutorial Planning.
Proceedings of the Educational Data Mining 2010, 2010
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Int. J. Learn. Technol., 2009
Investigating the role of student motivation in computer science education through one-on-one tutoring.
Comput. Sci. Educ., 2009
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, Proceedings, May 31, 2009
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Fourth Workshop on Innovative Use of NLP for Building Educational Applications, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009
2008
User Model. User Adapt. Interact., 2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008
The effects of empathetic virtual characters on presence in narrative-centered learning environments.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
2007
Int. J. Hum. Comput. Stud., 2007
Proceedings of the User Modeling 2007, 11th International Conference, 2007
Proceedings of the Artificial Intelligence in Education, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
Proceedings of the Intelligent Narrative Technologies, 2007
2006
Int. J. Artif. Intell. Educ., 2006
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006
U-director: a decision-theoretic narrative planning architecture for storytelling environments.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006
Predicting User Physiological Response for Interactive Environments: An Inductive Approach.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Proceedings, 2006
2005
The Role of Syntactic Analysis in Textual Case Retrieval.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005
2004
Proceedings of the Practical Handbook of Internet Computing., 2004
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004
2002
Proceedings of the 40th Annual Meeting of the Association for Computational Linguistics, 2002
2001
1999
Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments.
User Model. User Adapt. Interact., 1999
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents.
Appl. Artif. Intell., 1999
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999
Proceedings of the Seventh International Conference on Artificial Intelligence and Law, 1999
Explanatory Lifelike Evatars: Performing User-Centered Tasks in 3D Learning Environments.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999
Proceedings of the Artificial Intelligence Today: Recent Trends and Developments, 1999
1998
Automating Judicial Document Drafting: A Discourse-Based Approach.
Artif. Intell. Law, 1998
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
Natural Language Generation Journeys to Interactive 3D Worlds Invited Talk Extended Abstract.
Proceedings of the Ninth International Workshop on Natural Language Generation, 1998
Generating Coordinated Natural Language and 3D Animations for Complex Spatial Explanations.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998
1997
Developing and Empirically Evaluating Robust Explanation Generators: The KNIGHT Experiments.
Comput. Linguistics, 1997
The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997
Dynamically Imroving Explanations: A Revision-Based Approach to Explanation Generation.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997
Proceedings of the Sixth International Conference on Artificial Intelligence and Law, 1997
Proceedings of the Human Factors in Computing Systems, 1997
Proceedings of the First International Conference on Autonomous Agents, 1997
Realtime Generation of Customized 3D Animated Explanations for Knowledge-Based Learning Environments.
Proceedings of the Fourteenth National Conference on Artificial Intelligence and Ninth Innovative Applications of Artificial Intelligence Conference, 1997
1996
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996
Proceedings of the Advances in Case-Based Reasoning, Third European Workshop, 1996
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996
Scaling Up Explanation Generation: Large-Scale Knowledge Bases and Empirical Studies.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996