James A. Landay

Orcid: 0000-0003-1520-8894

Affiliations:
  • Stanford University, USA
  • University of Washington, Seattle, Washington, USA


According to our database1, James A. Landay authored at least 209 papers between 1991 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2016, "For contributions to human-computer interaction, with a focus on user interface design tools and ubiquitous computing".

Timeline

Legend:

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Bibliography

2024
Reinforcement learning tutor better supported lower performers in a math task.
Mach. Learn., May, 2024

Digital Forms for All: A Holistic Multimodal Large Language Model Agent for Health Data Entry.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024

"They Make Us Old Before We're Old": Designing Ethical Health Technology with and for Older Adults.
Proc. ACM Hum. Comput. Interact., 2024

Supporting Physical Activity Behavior Change with LLM-Based Conversational Agents.
CoRR, 2024

AMMA: Adaptive Multimodal Assistants Through Automated State Tracking and User Model-Directed Guidance Planning.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

ReactGenie: A Development Framework for Complex Multimodal Interactions Using Large Language Models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Concept Induction: Analyzing Unstructured Text with High-Level Concepts Using LLooM.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

On Stress: Combining Human Factors and Biosignals to Inform the Placement and Design of a Skin-like Stress Sensor.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Illusion of Empathy? Notes on Displays of Emotion in Human-Computer Interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Scientific and Fantastical: Creating Immersive, Culturally Relevant Learning Experiences with Augmented Reality and Large Language Models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
Cyberpsychology Behav. Soc. Netw., November, 2023

Narrative-Based Visual Feedback to Encourage Sustained Physical Activity: A Field Trial of the WhoIsZuki Mobile Health Platform.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

ReactGenie: An Object-Oriented State Abstraction for Complex Multimodal Interactions Using Large Language Models.
CoRR, 2023

Reinforcement Learning Tutor Better Supported Lower Performers in a Math Task.
CoRR, 2023

GPTeach: Interactive TA Training with GPT-based Students.
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023

Theory of AI Mind: How adults and children reason about the "mental states" of conversational AI.
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023

Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Workshop-Based Method for Navigating Value Tensions in Collectively Speculated Worlds.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
End-User Audits: A System Empowering Communities to Lead Large-Scale Investigations of Harmful Algorithmic Behavior.
Proc. ACM Hum. Comput. Interact., 2022

HomeView: Automatically Building Smart Home Digital Twins With Augmented Reality Headsets.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Human wellbeing responses to real and simulated workplaces: A comparison of in-person, online, and virtual environments: poster abstract.
Proceedings of the 9th ACM International Conference on Systems for Energy-Efficient Buildings, 2022

HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
An Image of Society: Gender and Racial Representation and Impact in Image Search Results for Occupations.
Proc. ACM Hum. Comput. Interact., 2021

Dynamic Guidance for Decluttering Photographic Compositions.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Grounding Open-Domain Instructions to Automate Web Support Tasks.
Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2021

Variational Deep Knowledge Tracing for Language Learning.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

EnglishBot: An AI-Powered Conversational System for Second Language Learning.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Calm Commute: Guided Slow Breathing for Daily Stress Management in Drivers.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Understanding Physical Practices and the Role of Technology in Manual Self-Tracking.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

DoThisHere: Multimodal Interaction to Improve Cross-Application Tasks on Mobile Devices.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Soundr: Head Position and Orientation Prediction Using a Microphone Array.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Adaptive Photographic Composition Guidance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Supporting children's math learning with feedback-augmented narrative technology.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Conversational User Interfaces and Interactions.
IEEE Pervasive Comput., 2019

Search Media and Elections: A Longitudinal Investigation of Political Search Results.
Proc. ACM Hum. Comput. Interact., 2019

The Positive Impact of Push vs Pull Progress Feedback: A 6-week Activity Tracking Study in the Wild.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

InfoLED: Augmenting LED Indicator Lights for Device Positioning and Communication.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Key Phrase Extraction for Generating Educational Question-Answer Pairs.
Proceedings of the Sixth ACM Conference on Learning @ Scale, 2019

BookBuddy: Turning Digital Materials Into Interactive Foreign Language Lessons Through a Voice Chatbot.
Proceedings of the Sixth ACM Conference on Learning @ Scale, 2019

Drone.io: A Gestural and Visual Interface for Human-Drone Interaction.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Building blocks of computational thinking: Young children's developing capacities for problem decomposition.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Poirot: A Web Inspector for Designers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

On-road Guided Slow Breathing Interventions for Car Commuters.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Evaluating Speech-Based Smart Devices Using New Usability Heuristics.
IEEE Pervasive Comput., 2018

Just Breathe: In-Car Interventions for Guided Slow Breathing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Driving with the Fishes: Towards Calming and Mindful Virtual Reality Experiences for the Car.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

The Design Space of 3D Printable Interactivity.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Breath Booster!: Exploring In-Car, Fast-Paced Breathing Interventions to Enhance Driver Arousal State.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

FlyMap: Interacting with Maps Projected from a Drone.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

From on Body to Out of Body User Experience.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Fast & Furious: Detecting Stress with a Car Steering Wheel.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Redefining Natural User Interface.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Aeroquake: Drone Augmented Dance.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Comparing Speech and Keyboard Text Entry for Short Messages in Two Languages on Touchscreen Phones.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Drone Near Me: Exploring Touch-Based Human-Drone Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

INQUIRE Tool: Early Insight Discovery for Qualitative Research.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

BrushTouch: Exploring an Alternative Tactile Method for Wearable Haptics.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Drone & Wo: Cultural Influences on Human-Drone Interaction Techniques.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Speech Is 3x Faster than Typing for English and Mandarin Text Entry on Mobile Devices.
CoRR, 2016

Towards a Drone Cinematographer: Guiding Quadrotor Cameras using Visual Composition Principles.
CoRR, 2016

Emotion Encoding in Human-Drone Interaction.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

AmbiVibe: Design and Evaluation of Vibrations for Progress Monitoring.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Drone & me: an exploration into natural human-drone interaction.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2014
Designing for Healthy Lifestyles: Design Considerations for Mobile Technologies to Encourage Consumer Health and Wellness.
Found. Trends Hum. Comput. Interact., 2014

Balancing design and technology to tackle global grand challenges.
Proceedings of the 12th Annual International Conference on Mobile Systems, 2014

Frenzy: collaborative data organization for creating conference sessions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Frenzy: A Platform for Friendsourcing.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Hero: designing learning tools to increase parental involvement in elementary education in china.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Cascade: crowdsourcing taxonomy creation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
GroupEnergyTable: An Interactive Tabletop for Energy Conservation.
IEEE Pervasive Comput., 2012

MemReflex: adaptive flashcards for mobile microlearning.
Proceedings of the Mobile HCI '12, 2012

Personalized Online Education - A Crowdsourcing Challenge.
Proceedings of the 4th Human Computation Workshop, 2012

The design and evaluation of prototype eco-feedback displays for fixture-level water usage data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Vocal Joystick Engine v1.0.
Comput. Speech Lang., 2011

Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Utility of human-computer interactions: toward a science of preference measurement.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

MicroMandarin: mobile language learning in context.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Gestalt: integrated support for implementation and analysis in machine learning.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Activity-based Ubicomp: a new research basis for the future of human-computer interaction.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Measuring utility of human-computer interaction.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

Making muscle-computer interfaces more practical.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

The design of eco-feedback technology.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Guest Editors' Introduction: Cross-Reality Environments.
IEEE Pervasive Comput., 2009

Guest Editors' Introduction: Smarter Phones.
IEEE Pervasive Comput., 2009

Toolkit Support for Integrating Physical and Digital Interactions.
Hum. Comput. Interact., 2009

Designing for Behavior Change in Everyday Life.
Computer, 2009

Technical perspective - Design tools for the rest of us.
Commun. ACM, 2009

Enabling always-available input with muscle-computer interfaces.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Goal-setting considerations for persuasive technologies that encourage physical activity.
Proceedings of the Persuasive Technology, Fourth International Conference, 2009

Attaching UI enhancements to websites with end users.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Longitudinal study of people learning to use continuous voice-based cursor control.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Theory-driven design strategies for technologies that support behavior change in everyday life.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Using Mobile & Personal Sensing Technologies to Support Health Behavior Change in Everyday Life: Lessons Learned.
Proceedings of the AMIA 2009, 2009

2008
The Mobile Sensing Platform: An Embedded Activity Recognition System.
IEEE Pervasive Comput., 2008

Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration.
Hum. Comput. Interact., 2008

Into the Wild: Low-Cost Ubicomp Prototype Testing.
Computer, 2008

VoiceLabel: using speech to label mobile sensor data.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Access control by testing for shared knowledge.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Investigating statistical machine learning as a tool for software development.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Activity-based prototyping of ubicomp applications for long-lived, everyday human activities.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

K-sketch: a 'kinetic' sketch pad for novice animators.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Activity sensing in the wild: a field trial of ubifit garden.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Examining Difficulties Software Developers Encounter in the Adoption of Statistical Machine Learning.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications.
IEEE Pervasive Comput., 2007

Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies.
Int. J. Hum. Comput. Interact., 2007

SketchWizard: Wizard of Oz prototyping of pen-based user interfaces.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

MyExperience: a system for <i>in situ</i> tracing and capturing of user feedback on mobile phones.
Proceedings of the 5th International Conference on Mobile Systems, 2007

Voicepen: augmenting pen input with simultaneous non-linguisitic vocalization.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Disambiguating speech commands using physical context.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Voicedraw: a hands-free voice-driven drawing application for people with motor impairments.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

The Design of Sites - Patterns for Creating Winning Web Sites (2. ed.).
Prentice Hall, ISBN: 978-0-13-134555-3, 2007

2006
Personalizing routes.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Informal prototyping of continuous graphical interactions by demonstration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

SATIN: a toolkit for informal ink-based applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

An online adaptive filtering algorithm for the vocal joystick.
Proceedings of the Ninth International Conference on Spoken Language Processing, 2006

The Vocal Joystick.
Proceedings of the 2006 IEEE International Conference on Acoustics Speech and Signal Processing, 2006

Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Design requirements for technologies that encourage physical activity.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The vocal joystick: : evaluation of voice-based cursor control techniques.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

The impact of pre-patterns on the design of digital home applications.
Proceedings of the Conference on Designing Interactive Systems, 2006

External representations in ubiquitous computing design and the implications for design tools.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Guest Editors' Introduction: Rapid Prototyping for Ubiquitous Computing.
IEEE Pervasive Comput., 2005

Pen-based computing.
Comput. Graph., 2005

Reports on the 2004 AAAI Fall Symposia.
AI Mag., 2005

Forms of Expression for Designing Visual Languages for Animation.
Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), 2005

The Vocal Joystick: A Voice-Based Human-Computer Interface for Individuals with Motor Impairments.
Proceedings of the HLT/EMNLP 2005, 2005

Experimental analysis of mode switching techniques in pen-based user interfaces.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

prefuse: a toolkit for interactive information visualization.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Personal privacy through understanding and action: five pitfalls for designers.
Pers. Ubiquitous Comput., 2004

A Visual Language for Animating Sketches.
Proceedings of the 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 2004

Topiary: a tool for prototyping location-enhanced applications.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

Siren: Context-aware Computing for Firefighting.
Proceedings of the Pervasive Computing, 2004

An Architecture for Privacy-Sensitive Ubiquitous Computing.
Proceedings of the Second International Conference on Mobile Systems, 2004

Papier-Mache: toolkit support for tangible input.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Ubiquitous computing for firefighters: field studies and prototypes of large displays for incident command.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Informal Animation Sketching: Requirements and Design.
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004

Privacy risk models for designing privacy-sensitive ubiquitous computing systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

Development and evaluation of emerging design patterns for ubiquitous computing.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice.
Hum. Comput. Interact., 2003

Design Patterns for Ubiquitous Computing.
Computer, 2003

Capturing user tests in a multimodal, multidevice informal prototyping tool.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Sketching informal presentations.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Books with voices: paper transcripts as a physical interface to oral histories.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Modeling Privacy Control in Context-Aware Systems.
IEEE Pervasive Comput., 2002

Embarking on Spoken-Language NL Interface Design.
Int. J. Speech Technol., 2002

The 2002 AAAI Spring Symposium Series.
AI Mag., 2002

Embarking on Multimodal Interface Design.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

Approximate Information Flows: Socially-Based Modeling of Privacy in Ubiquitous Computing.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Informal Tools for Designing Anywhere, Anytime, Anydevice User Interfaces.
Proceedings of the Diagrammatic Representation and Inference, 2002

In the lab and out in the wild: remote web usability testing for mobile devices.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

A visual language for sketching large and complex interactive designs.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Automatic capture, representation, and analysis of user behavior.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Where do web sites come from?: capturing and interacting with design history.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Constructing moving pictures eyes-free: an animation tool for the blind.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

NetRaker suite: a demonstration.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

What did they do? understanding clickstreams with the WebQuilt visualization system.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

Sketching images eyes-free: a grid-based dynamic drawing tool for the blind.
Proceedings of the ACM Conference on Assistive Technologies, 2002

2001
WebQuilt: A proxy-based approach to remote web usability testing.
ACM Trans. Inf. Syst., 2001

A Context/Communication Information Agent.
Pers. Ubiquitous Comput., 2001

An Infrastructure Approach to Context-Aware Computing.
Hum. Comput. Interact., 2001

Sketching Interfaces: Toward More Human Interface Design.
Computer, 2001

WebQuilt: a framework for capturing and visualizing the web experience.
Proceedings of the Tenth International World Wide Web Conference, 2001

The designers' outpost: a tangible interface for collaborative web site.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

Visually prototyping perceptual user interfaces through multimodal storyboarding.
Proceedings of the 2001 workshop on Perceptive user interfaces, 2001

"Those look similar!" issues in automating gesture design advice.
Proceedings of the 2001 workshop on Perceptive user interfaces, 2001

SUEDE: iterative, informal prototyping for speech interfaces.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Supporting children's collaboration across handheld computers.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

DENIM: an informal tool for early stage web site design.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

The use of labeling to communicate detailed graphics in a non-visual environment.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

End-user perceptions of formal and informal representations of web sites.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Designing the User Interface for Multimodal Speech and Pen-Based Gesture Applications: State-of-the-Art Systems and Future Research Directions.
Hum. Comput. Interact., 2000

Suede: a Wizard of Oz prototyping tool for speech user interfaces.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Visual similarity of pen gestures.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

DENIM: finding a tighter fit between tools and practice for Web site design.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

A study of blind drawing practice: creating graphical information without the visual channel.
Proceedings of the ACM Conference on Assistive Technologies, 2000

Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Making Sharing Pervasive: Ubiquitous Computing for Shared Note Taking.
IBM Syst. J., 1999

VIDA: (Visual Information Density Adjuster).
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Implications for a Gesture Design Tool.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

The integrated communication 2 draw (IC2D): a drawing program for the visually impaired.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

NotePals: Light Weight Note Sharing by the Group, for the Group.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Constant Density Visualizations of Non-Uniform Distributions of Data.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

A Framework for Sharing Handwritten Notes.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Goal-directed zoom.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Constant information density in zoomable interfaces.
Proceedings of the working conference on Advanced visual interfaces 1998, L'Aquila, Italy, May 24, 1998

1996
Sketching Storyboards to Illustrate Interface Behaviors.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

SILK: sketching interfaces like krazy.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Interactive Sketching for the Early Stages of User Interface Design.
Proceedings of the Human Factors in Computing Systems, 1995

Interactive sketching for user interface design.
Proceedings of the Human Factors in Computing Systems, 1995

1994
The garnet user interface development environment.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
User Interface Issues in Mobile Computing.
Proceedings of the Proceedings Fourth Workshop on Workstation Operating Systems, 1993

Extending an existing user interface toolkit to support gesture recognition.
Proceedings of the Human-Computer Interaction, 1993

Inferring graphical constraints with Rockit.
Proceedings of the Human-Computer Interaction, 1993

1992
Audio cues for graphic design.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992

1991
Tools review: Serius - a visual programming environment.
J. Vis. Lang. Comput., 1991


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