Jakub Gemrot
Orcid: 0000-0002-4394-3450
According to our database1,
Jakub Gemrot
authored at least 34 papers
between 2007 and 2022.
Collaborative distances:
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Bibliography
2022
Planning and acting in dynamic environments: identifying and avoiding dangerous situations.
J. Exp. Theor. Artif. Intell., 2022
2021
Proceedings of the 21st Conference Information Technologies, 2021
Proceedings of the 33rd IEEE International Conference on Tools with Artificial Intelligence, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the IEEE Congress on Evolutionary Computation, 2021
2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Proceedings of the Joint Proceedings of the RCRA International Workshop and of the RCRA Incontri e Confronti Workshop co-located with the 18th International Conference of the Italian Association for Artificial Intelligence (AIIA 2019), 2019
2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
Proceedings of the 29th IEEE International Conference on Tools with Artificial Intelligence, 2017
2016
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment.
Comput. Intell., 2016
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016
2014
Proceedings of the ICAART 2014, 2014
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study.
Proceedings of the ICAART 2013, 2013
2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Twenty-Fifth International Florida Artificial Intelligence Research Society Conference, 2012
Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?
Proceedings of the Cognitive Agents for Virtual Environments, 2012
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
2011
Proceedings of the Programming Multi-Agent Systems - 9th International Workshop, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011
2010
Proceedings of the Agents for Games and Simulations II, 2010
2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Interactive Storytelling, 2009
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
Proceedings of the Agents for Games and Simulations, 2009
2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
2007
Toolkits for Agent Development by Undergraduates and Non-Programmers.
Proceedings of the SOFSEM 2007: Theory and Practice of Computer Science, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007