Jakob Karolus

Orcid: 0000-0002-0698-7470

According to our database1, Jakob Karolus authored at least 40 papers between 2015 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
LLM-Generated Tips Rival Expert-Created Tips in Helping Students Answer Quantum-Computing Questions.
CoRR, 2024

Lessons Learned from Designing an Open-Source Automated Feedback System for STEM Education.
CoRR, 2024

Heterogeneous Data in Health Applications: An Algorithmic Approach Leveraging Continual Learning.
Proceedings of the Mensch und Computer 2024, 2024

Unreflected Acceptance - Investigating the Negative Consequences of ChatGPT-Assisted Problem Solving in Physics Education.
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024

iFace: Hand-Over-Face Gesture Recognition Leveraging Impedance Sensing.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
[Don't] Let The Bodies HIIT The Floor: Fostering Body Awareness in Fast-Paced Physical Activity Using Body-Worn Sensors.
Proc. ACM Hum. Comput. Interact., 2023

A Survey on Measuring Cognitive Workload in Human-Computer Interaction.
ACM Comput. Surv., 2023

Challenges and Opportunities of Moderating Usage of Large Language Models in Education.
CoRR, 2023

Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2023, 2023

Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

EyePiano: Leveraging Gaze For Reflective Piano Learning.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Your Text Is Hard to Read: Facilitating Readability Awareness to Support Writing Proficiency in Text Production.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Imprecise but Fun: Playful Interaction Using Electromyography.
Proc. ACM Hum. Comput. Interact., 2022

Adapting visualizations and interfaces to the user.
it Inf. Technol., 2022

EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Think Inside the Box: Investigating the Consequences of Everyday Physical Opt-Out Strategies for Mindful Smartphone Use.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Supporting Sportspeople in Gaining Bodily Insights Through Reflective Feedback.
Proceedings of the New Trends in HCI and Sports Workshop, 2022

Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Proficiency-aware systems: designing for user skill and expertise.
PhD thesis, 2021

EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation.
Proc. ACM Hum. Comput. Interact., 2021

Proficiency-aware systems: Designing for user reflection in context-aware systems.
it Inf. Technol., 2021

Mirror, Mirror on the Wall: Exploring Ubiquitous Artifacts for Health Tracking.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Creepy Technology: What Is It and How Do You Measure It?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

EMPiano: Electromyographic Pitch Control on the Piano Keyboard.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
SAFER: Development and Evaluation of an IoT Device Risk Assessment Framework in a Multinational Organization.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Your skin resists: exploring electrodermal activity as workload indicator during manual assembly.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
I Know What You Want: Using Gaze Metrics to Predict Personal Interest.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

On the Suitability of Real-Time Assessment of Programming Proficiency using Gaze Properties.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Proficiency-Aware Systems: Adapting to the User's Skills and Expertise.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

EMGuitar: Assisting Guitar Playing with Electromyography.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Detecting uncertain input using physiological sensing and behavioral measurements.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Robust Gaze Features for Enabling Language Proficiency Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Towards Using Gaze Properties to Detect Language Proficiency.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Accurate pollutant modeling and mapping: Applying machine learning to participatory sensing and urban topology data.
Proceedings of the 2015 International Conference and Workshops on Networked Systems, 2015

Opportunities for activity recognition using ultrasound doppler sensing on unmodified mobile phones.
Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction, 2015


  Loading...