Jairo R. Sánchez

Orcid: 0000-0001-9680-4676

According to our database1, Jairo R. Sánchez authored at least 22 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Digital Twin and 3D Web-based Use Cases in Industry.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

2021
A Multi Camera and Multi Laser Calibration Method for 3D Reconstruction of Revolution Parts.
Sensors, 2021

2019
Perfect Spatial Hashing for Point-cloud-to-mesh Registration.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Proving the efficiency of template matching-based markerless tracking methods which consider the camera perspective deformations.
Mach. Vis. Appl., 2018

Hybrid geometry / topology based mesh segmentation for reverse engineering.
Comput. Graph., 2018

A Robust and Fast Deep Learning-Based Method for Defect Classification in Steel Surfaces.
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018

2017
Mesh segmentation and texture mapping for dimensional inspection in Web3D.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Extending Industrial Digital Twins with Optical Object Tracking.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2015
WaPT - Surface Normal Estimation for Improved Template Matching in Visual Tracking.
Proceedings of the VISAPP 2015, 2015

2014
HTML5-based system for interoperable 3D digital home applications.
Multim. Tools Appl., 2014

Collaborative E-Learning Framework for Creating Augmented Reality Mobile Educational Activities.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

IAAN: Intelligent Animated Agent with Natural Behaviour for Online Tutoring Platforms.
Proceedings of the ICAART 2014, 2014

Interactive Multimodal Platform for Digital Signage.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
3D animated agent for tutoring based on WebGL.
Proceedings of the 18th International Conference on Web3D Technology, 2013

A Web3D authoring tool for augmented reality mobile applications.
Proceedings of the 18th International Conference on Web3D Technology, 2013

A Distributed and Collaborative vSLAM Framework for Real-Time Localisation in Huge Environments for Mobile Devices.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Study of 3D web technologies for industrial applications.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2010
GPU Optimizer: A 3D Reconstruction on the GPU using Monte Carlo Simulations - How to Get Real Time without Sacrificing Precision.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

GFT: GPU Fast Triangulation of 3D Points.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
Tracking 3D en GPU Basado en el Filtro de Partículas.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2007
Automatic augmented video creation for markerless environments.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007


  Loading...