Jaime Sánchez

Orcid: 0000-0002-1269-8827

Affiliations:
  • University of Chile, Santiago, Chile


According to our database1, Jaime Sánchez authored at least 100 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind.
Proceedings of the Computers Helping People with Special Needs, 2024

Environmental Robotics for Educational Revival in Hospital Classrooms.
Proceedings of the Computers Helping People with Special Needs, 2024

Implementation and Usability Evaluation of an Online Videogame for Learning Musical Harmony.
Proceedings of the Learning and Collaboration Technologies, 2024

Mobile Sensor Interfaces for Learning Science.
Proceedings of the Learning and Collaboration Technologies, 2024

2023
Interfaces for Learning and Connecting Around Recycling.
Proceedings of the Human Interface and the Management of Information, 2023

2022
Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation.
Int. J. Hum. Comput. Stud., 2022

Geometric Thinking and Learning Through Educational Video Gaming in Learners with Visual Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

How Prepared Was the World for Emergency Distance Learning in K-12 Education? A Literature Review.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Serious Video Game Interaction for Collaborative Problem Solving in Elementary School.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

5G Broadcast SDR Open Source Platforms.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

2021
Educational Video Game Design for Teaching and Learning Musical Harmony.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

2020
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review.
ACM Trans. Access. Comput., 2020

2019
Integrating CBR with Data in Bayesian Networks for Decision Making in an Echelon Supply Chain Distribution Solution.
Res. Comput. Sci., 2019

Design and evaluation of mobile sensing technologies for identifying medicines by people with visual disabilities.
Int. J. Pervasive Comput. Commun., 2019

Quali-Quantitative Review of the Use of Multimodal Interfaces for Cognitive Enhancement in People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

Users' Interpretation of Pictograms and Pictures for Conveying Instructions and Warnings on Pharmaceutical Labels.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

Editor of O & M Virtual Environments for the Training of People with Visual Impairment.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

Principles for Evaluating Usability in Multimodal Games for People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

2018
CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

Cognitive Impact Evaluation of Multimodal Interfaces for Blind People: Towards a Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2017
Mobile Audio Games Accessibility Evaluation for Users Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Tactile Interface Design for Helping Mobility of People with Visual Disabilities.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

Investigating the Mode in Multimodal Video Games: Usability Issues for Learners who are Blind.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Design and usability of a braille-based mobile audiogame environment.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Development of an Audio-Haptic Virtual Interface for Navigation of Large-Scale Environments for People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Audio Description of Videos for People with Visual Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Usability Evaluation of a Mobile Navigation Application for Blind Users.
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015

2014
Audio haptic videogaming for developing wayfinding skills in learners who are blind.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Multimodal gaming for navigation skills in players who are blind.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Modeling Videogames for Mental Mapping in People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Videogaming Interaction for Mental Model Construction in Learners Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Mobile Navigation through a Science Museum for Users Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Development of Navigation Skills through Audio Haptic Videogaming in Learners who are Blind.
J. Univers. Comput. Sci., 2013

Accessibility for people who are blind in public transportation systems.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Designing Serious Videogames through Concept Maps.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Audio Transportation System for Blind People.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Enhancing orientation and mobility skills in learners who are blind through video gaming.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Development of Navigation Skills Through Audio Haptic Videogaming in Learners Who are Blind.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

2011
Application of Molecular Topology to the Prediction of Water Quality Indices of Alkylphenol Pollutants.
Int. J. Chemoinformatics Chem. Eng., 2011

Problem solving and collaboration using mobile serious games.
Comput. Educ., 2011

Does the New Digital Generation of Learners Exist? A Qualitative Study.
Br. J. Educ. Technol., 2011

Audiopolis, Navigation through a Virtual City Using Audio and Haptic Interfaces for People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames.
Proceedings of the IEEE/IFIP 9th International Conference on Embedded and Ubiquitous Computing, 2011

Audio haptic videogaming for navigation skills in learners who are blind.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children.
ACM Trans. Access. Comput., 2010

Metro navigation for the blind.
Comput. Educ., 2010

Video Game Design for Mobile Phones.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010

A Model to Develop Videogames for Orientation and Mobility.
Proceedings of the Computers Helping People with Special Needs, 2010

Enhancing navigation skills through audio gaming.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Navigation for the blind through audio-based virtual environments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Audio and haptic based virtual environments for orientation and mobility in people who are blind.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

Autonomous navigation through the city for the blind.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

Digital inclusion in Chilean in rural schools.
Proceedings of the Interaction Design and Children, 2010

2009
Mobile Serious Games for Collaborative Problem Solving.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Video Gaming for Blind Learners School Integration in Science Classes.
Proceedings of the Human-Computer Interaction, 2009

3D Virtual Environments for the Rehabilitation of the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

Mobile Audio Navigation Interfaces for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Indoor Position and Orientation for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

Usability of a multimodal videogame to improve navigation skills for blind children.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
ICT & learning in Chilean schools: Lessons learned.
Comput. Educ., 2008

Virtual Mobile Science Learning for Blind People.
Cyberpsychology Behav. Soc. Netw., 2008

Science problem solving learning through mobile gaming.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

AudioGene: Mobile Learning Genetics through Audio by Blind Learners.
Proceedings of the Learning to Live in the Knowledge Society, 2008

Mobile science learning for the blind.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
A model to design interactive learning environments for children with visual disabilities.
Educ. Inf. Technol., 2007

Guidelines for Designing Mobility and Orientation Software for Blind Children.
Proceedings of the Human-Computer Interaction, 2007

Human Centric E-Learning and the Challenge of Cultural Localization.
Proceedings of the Human-Computer Interaction, 2007

Mobile Game-Based Methodology for Science Learning.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Mobile Application Model for the Blind.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

AudioStoryTeller: Enforcing Blind Children Reading Skills.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2006
The accuracy of grid digital elevation models linearly constructed from scattered sample data.
Int. J. Geogr. Inf. Sci., 2006

Three-Dimensional Virtual Environments for Blind Children.
Cyberpsychology Behav. Soc. Netw., 2006

3D sound interactive environments for blind children problem solving skills.
Behav. Inf. Technol., 2006

Meaning Making Through e-Learning.
Proceedings of the Education for the 21st Century, 2006

A Model to Design Multimedia Software for Learners with Visual Disabilities.
Proceedings of the Education for the 21st Century, 2006

Modeling 3D Interactive Environments for Learners with Visual Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2006

Issues in Implementing Awareness in Collaborative Software for Blind People.
Proceedings of the Computers Helping People with Special Needs, 2006

APL: Audio Programming Language for Blind Learners.
Proceedings of the Computers Helping People with Special Needs, 2006

Subway Mobility Assistance Tools for Blind Users.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

Mobile Messenger for the Blind.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

2005
Blind learners programming through audio.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

3D sound interactive environments for problem solving.
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005

2004
Memory enhancement through audio.
ACM SIGACCESS Access. Comput., 2004

Blind to Sighted Children Interaction Through Collaborative Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

2003
AudioBattleship: blind learners collaboration through sound.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Modeling educational software for people with disabilities: theory and practice.
Proceedings of the ACM Conference on Assistive Technologies, 2002

2001
Interactive virtual acoustic environments for blind children: computing, usability, and cognition.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

1999
3D Aural Interactive Hyperstories for Blind Children.
Int. J. Virtual Real., 1999

Virtual Environment Interaction Through 3D Audio by Blind Children.
Cyberpsychology Behav. Soc. Netw., 1999

Interactive 3D Sound Hyperstories for Blind Children.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1997
Hyperstories: A Model to Specify and Design Interactive Educational Stories.
Proceedings of 17th International Conference of the Chilean Computer Science Society (SCCC '97), 1997

GUI Evaluation Through Web.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
A Web-based tool for evaluating user-computer interaction.
Proceedings of WebNet 96, 1996

1995
Hyperstories for Learning.
Proceedings of the Hypermedia Design, 1995


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