Jaime Banks
Orcid: 0000-0002-7598-4337
According to our database1,
Jaime Banks
authored at least 27 papers
between 2015 and 2024.
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Bibliography
2024
It feels, therefore it is: Associations between mind perception and mind ascription for social robots.
Comput. Hum. Behav., April, 2024
Persistence, Emergence, and Fadeout: Influence of AI Teammates on the Salience of Human Identities at Work.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Murmuring Crowds and Flickering Lights: Exploring Sense of Place Across Spatial Materialities and Valences.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Mixed evidence of a Moral Mind Heuristic in Zero-History HRI: The (Unstable) Concomitance of Mind, Morality, and Trust Judgments.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
2023
A Kind Apart: The Limited Application of Human Race and Sex Stereotypes to a Humanoid Social Robot.
Int. J. Soc. Robotics, November, 2023
Int. J. Soc. Robotics, January, 2023
Avoiding the Abject and Seeking the Script: Perceived Mind, Morality, and Trust in a Persuasive Social Robot.
ACM Trans. Hum. Robot Interact., 2023
2022
Proceedings of the Social Robots in Social Institutions, 2022
2021
Good Robots, Bad Robots: Morally Valenced Behavior Effects on Perceived Mind, Morality, and Trust.
Int. J. Soc. Robotics, 2021
Frontiers Robotics AI, 2021
From Warranty Voids to Uprising Advocacy: Human Action and the Perceived Moral Patiency of Social Robots.
Frontiers Robotics AI, 2021
The Space Between: Nature and Machine Heuristics in Evaluations of Organisms, Cyborgs, and Robots.
Cyberpsychology Behav. Soc. Netw., 2021
2020
Int. J. Soc. Robotics, 2020
Frontiers Robotics AI, 2020
2019
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation.
Int. J. Hum. Comput. Stud., 2019
A perceived moral agency scale: Development and validation of a metric for humans and social machines.
Comput. Hum. Behav., 2019
Social and Entertainment Gratifications of Videogame Play Comparing Robot, AI, and Human Partners.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
2017
New Media Soc., 2017
A mere holding effect: Haptic influences on impression formation through mobile dating apps.
Comput. Hum. Behav., 2017
2016
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player-avatar relationships.
New Media Soc., 2016
Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans.
Game Stud., 2016
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX).
Comput. Hum. Behav., 2016
2015
New Media Soc., 2015
Int. J. Technol. Hum. Interact., 2015
First Monday, 2015