Jae-Pyung Hwang
Orcid: 0000-0002-2518-063X
According to our database1,
Jae-Pyung Hwang
authored at least 13 papers
between 2011 and 2024.
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Bibliography
2024
Simplified Physical Model-based Balance-preserving Motion Re-targeting for Physical Simulation.
Comput. Graph. Forum, February, 2024
2022
Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies.
Comput. Graph. Forum, 2022
2021
2020
Modularized Predictive Coding-Based Online Motion Synthesis Combining Environmental Constraints and Motion-Capture Data.
IEEE Access, 2020
2019
Online motion synthesis framework using a simple mass model based on predictive coding.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019
2018
Comput. Graph. Forum, 2018
2017
IEEE Computer Graphics and Applications, 2017
Human character balancing motion generation based on a double inverted pendulum model.
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the First IEEE International Conference on Robotic Computing, 2017
2016
Representation and reproduction of skills to adapt affine variations in programming by demonstration.
Proceedings of the 13th International Conference on Ubiquitous Robots and Ambient Intelligence, 2016
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016
2014
Editing and Synthesizing Two-Character Motions using a Coupled Inverted Pendulum Model.
Comput. Graph. Forum, 2014
2011
Proceedings of the 8th International Conference on Ubiquitous Robots and Ambient Intelligence, 2011