Jacques Duílio Brancher
Orcid: 0000-0003-0990-747X
According to our database1,
Jacques Duílio Brancher
authored at least 29 papers
between 2011 and 2021.
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Bibliography
2021
Internationalization Process for Micro and Small Software Companies: A Descriptive Study.
Proceedings of the SBSI 2021: XVII Brazilian Symposium on Information Systems, Uberlândia, Brazil, June 7, 2021
2020
Int. J. Hum. Comput. Stud., 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Procedurally generating a digital math game's levels: Does it impact players' in-game behavior?
Entertain. Comput., 2019
Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
2018
Adv. Hum. Comput. Interact., 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2018, 2018
Proceedings of the IEEE Frontiers in Education Conference, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
2017
Sistema Integrado de Gestão Esportiva: uma Ferramenta de Apoio ao Programa Talento Olímpico do Paraná.
Proceedings of the 13th Brazilian Symposium on Information Systems, 2017
Proceedings of the CSEDU 2017, 2017
2015
Um estudo preliminar sobre conceitos extrínsecos e intrínsecos do processo de Gamification.
Revista Brasileira de Informática na Educ., 2015
Client-server architecture for pre and post-processing of real problems involving two-dimensional generalized coordinates.
Int. J. Web Inf. Syst., 2015
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2014
Utilizing gamification with social network to aid students in programming languages lessons in higher education IT courses (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Project SIGMA - An Online Tool to Aid Students in Math Lessons with Gamification Concepts.
Proceedings of the 33rd International Conference of the Chilean Computer Science Society, 2014
A Web System for Solving Real Problems Involving Partial Differential Equations in Generalized Coordinates.
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014
BrasilEduca - An open-source MOOC platform for Portuguese speakers with gamification concepts.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the 14th IEEE International Conference on Computer and Information Technology, 2014
2012
A Process Model for Human Resources Management Focused on Increasing the Quality of Software Development.
Proceedings of the 24th International Conference on Software Engineering & Knowledge Engineering (SEKE'2012), 2012
Problema de roteirização de veículos com janelas de atendimento, frotas heterogeneas e entregas fracionadas.
Proceedings of the 8th Brazilian Symposium on Information Systems, 2012
Proceedings of the 8th Brazilian Symposium on Information Systems, 2012
Proceedings of the 8th Brazilian Symposium on Information Systems, 2012
2011
Proceedings of the 30th International Conference of the Chilean Computer Science Society, 2011