Jacquelyn Ford Morie

Affiliations:
  • All These Worlds
  • University of Southern California, Los Angeles, USA


According to our database1, Jacquelyn Ford Morie authored at least 37 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Analysis and Perspectives on the ANA Avatar XPRIZE Competition.
CoRR, 2024

2016
ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation mission.
Proceedings of the 2016 Virtual Reality International Conference, 2016

ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-being.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Maintaining Psycho-Social Health on the Way to Mars and Back.
Proceedings of the 2015 Virtual Reality International Conference, 2015

SIGGRAPH: the original "VR meetup".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Social Maintenance and Psychological Support Using Virtual Worlds.
Proceedings of the Social Computing, Behavioral-Cultural Modeling and Prediction, 2014

When VR really hits the streets.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

2013
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Virtual Humans for Learning.
AI Mag., 2013

The Association of In-world Avatar Investment with Expectations of Behavioral Change.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Art, science, and immersion: data-driven experiences.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Users' socially desirable responding with computer interviewers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Virtual Worlds and Avatars as the New Frontier of Telehealth Care.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Female artists and the VR crucible: expanding the aesthetic vocabulary.
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012

Storytelling with Storyteller Agents in Second Life®.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Embodied Conversational Agent Avatars in Virtual Worlds: Making Today's Immersive Environments More Responsive to Participants.
Proceedings of the Believable Bots, 2012

2011
Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Body Buddies: Social Signaling through Puppeteering.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010

I want my virtual friends to be life size!: adapting Second Life to multi-screen projected environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Virtual Worlds as a Healing Modality for Returning Soldiers and Veterans.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Virtual Tour Guide for Virtual Worlds.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second Life<sup>TM</sup>.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2008
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
The effects of scent and game play experience on memory of a virtual environment.
Virtual Real., 2007

Sustainable Play: Toward a New Games Movement for the Digital Age.
Games Cult., 2007

The Hegemony of Play.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
The Y Factor: Gender and Games (Panel/Workshop).
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Sensory design for virtual environments.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2001
Toward the holodeck: integrating graphics, sound, character and story.
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

1999
3D tracking in FX production: blurring the lines between the virtual and the real.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
CGI Training for the Entertainment Film Industry.
IEEE Computer Graphics and Applications, 1998

Ray tracing and radiosity (panel): ready for production?
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Dis-illusion of life: becoming a digital character animator.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1995
Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida.
Presence Teleoperators Virtual Environ., 1995


  Loading...