Jacqueline Wong
Orcid: 0000-0002-5387-7696
According to our database1,
Jacqueline Wong
authored at least 21 papers
between 2003 and 2024.
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Bibliography
2024
Br. J. Educ. Technol., July, 2024
Internet High. Educ., January, 2024
Supporting Self-Regulated Learning with Generative AI: A Case of Two Empirical Studies.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024
Kattis vs ChatGPT: Assessment and Evaluation of Programming Tasks in the Age of Artificial Intelligence.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
2022
Tweetology of Learning Analytics: What does Twitter tell us about the trends and development of the field?
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022
2021
Examining the use of prompts to facilitate self-regulated learning in Massive Open Online Courses.
Comput. Hum. Behav., 2021
Facilitating goal setting and planning to enhance online self-regulation of learning.
Comput. Hum. Behav., 2021
Quantum of Choice: How learners' feedback monitoring decisions, goals and self-regulated learning skills are related.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021
2019
Supporting Self-Regulated Learning in Online Learning Environments and MOOCs: A Systematic Review.
Int. J. Hum. Comput. Interact., 2019
Exploring sequences of learner activities in relation to self-regulated learning in a massive open online course.
Comput. Educ., 2019
2018
Proceedings of the Learning With MOOCS, 2018
Proceedings of the Fifth Annual ACM Conference on Learning at Scale, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Plagues and people: engineering player participation and prevention in a virtual epidemic.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Quantifying audience experience in the wild: Heuristics for developing and deploying a biosensor infrastructure in theaters.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016
2008
Real arguments about a virtual epidemic: conversations and contestations in a tween gaming club.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2004
Int. J. Electron. Bus., 2004
2003
ACM SIGCSE Bull., 2003