Jacob Schrum
Orcid: 0000-0002-7315-0515
According to our database1,
Jacob Schrum
authored at least 33 papers
between 2008 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2023
IEEE Trans. Games, March, 2023
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations.
IEEE Trans. Games, March, 2023
Proceedings of the Genetic and Evolutionary Computation Conference, 2023
2021
Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN.
CoRR, 2021
Illuminating the space of beatable lode runner levels produced by various generative adversarial networks.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Using multiple generative adversarial networks to build better-connected levels for mega man.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
2020
CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles<sup>®</sup>.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the IEEE Conference on Games, 2019
Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019
Proceedings of the IEEE Congress on Evolutionary Computation, 2019
2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Evolving indirectly encoded convolutional neural networks to play tetris with low-level features.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
2017
Balancing selection pressures, multiple objectives, and neural modularity to coevolve cooperative agent behavior.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Comparing direct and indirect encodings using both raw and hand-designed features in tetris.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
2016
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks.
IEEE Trans. Comput. Intell. AI Games, 2016
Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution.
Evol. Comput., 2016
CoRR, 2016
Proceedings of the Genetic and Evolutionary Computation Conference, 2016
2015
Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015
2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
2012
IEEE Trans. Comput. Intell. AI Games, 2012
Proceedings of the Believable Bots, 2012
Proceedings of the Believable Bots, 2012
2011
UT<sup>2</sup>: Human-like behavior via neuroevolution of combat behavior and replay of human traces.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
Proceedings of the Genetic and Evolutionary Computation Conference, 2010
2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008