Jacob O. Wobbrock

Orcid: 0000-0003-3675-5491

According to our database1, Jacob O. Wobbrock authored at least 201 papers between 1999 and 2024.

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Bibliography

2024
The Ability-Based Design Mobile Toolkit (ABD-MT): Developer Support for Runtime Interface Adaptation Based on Users' Abilities.
Proc. ACM Hum. Comput. Interact., 2024

Creativity in the Age of AI: Evaluating the Impact of Generative AI on Design Outputs and Designers' Creative Thinking.
CoRR, 2024

Customized Mid-Air Gestures for Accessibility: A $B Recognizer for Multi-Dimensional Biosignal Gestures.
CoRR, 2024

Touchpad Mapper: Exploring Non-Visual Touchpad Interactions for Screen-Reader Users.
Proceedings of the 21st International Web for All Conference, 2024

Touchpad Mapper: Examining Information Consumption From 2D Digital Content Using Touchpads by Screen-Reader Users.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

Understanding and Reducing the Challenges Faced by Creators of Accessible Online Data Visualizations.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

Characterizing "Motor Ability" for Ability-Based Design.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

Engaging with Children's Artwork in Mixed Visual-Ability Families.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
Understanding and Improving Drilled-Down Information Extraction from Online Data Visualizations for Screen-Reader Users.
Proceedings of the 20th International Web for All Conference, 2023

A11yBoard: Making Digital Artboards Accessible to Blind and Low-Vision Users.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How Do People with Limited Movement Personalize Upper-Body Gestures? Considerations for the Design of Personalized and Accessible Gesture Interfaces.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Comparing Locomotion Techniques in Virtual Reality for People with Upper-Body Motor Impairments.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Developing and Deploying a Real-World Solution for Accessible Slide Reading and Authoring for Blind Users.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies.
ACM Trans. Comput. Hum. Interact., 2022

Implementing Ability-Based Design: A Systematic Approach to Conceptual User Modeling.
ACM Trans. Access. Comput., 2022

Reclaiming attention: Christianity and HCI.
Interactions, 2022

A11yBoard: Using Multimodal Input and Output to Make Digital Artboards Accessible to Blind Users.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Ga11y: An Automated GIF Annotation System for Visually Impaired Users.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding and Improving Information Extraction From Online Geospatial Data Visualizations for Screen-Reader Users.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Quantifying Touch: New Metrics for Characterizing What Happens During a Touch.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
The Goldilocks zone: young adults' credibility perceptions of online news articles based on visual appearance.
New Rev. Hypermedia Multim., 2021

Distributed interaction design: designing human-centered interactions in a time of social distancing.
Interactions, 2021

Anachronism by Design: Understanding Young Adults' Perceptions of Computer Iconography.
Int. J. Hum. Comput. Stud., 2021

An Aligned Rank Transform Procedure for Multifactor Contrast Tests.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

A Comparative Study of Lexical and Semantic Emoji Suggestion Systems.
Proceedings of the Diversity, Divergence, Dialogue, 2021

Voicemoji: Emoji Entry Using Voice for Visually Impaired People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding Blind Screen-Reader Users' Experiences of Digital Artboards.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"I Am Iron Man": Priming Improves the Learnability and Memorability of User-Elicited Gestures.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding Screen-Reader Users' Experiences with Online Data Visualizations.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

New Metrics for Understanding Touch by People with and without Limited Fine Motor Function.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Design for Social Accessibility Method Cards: Engaging Users and Reflecting on Social Scenarios for Accessible Design.
ACM Trans. Access. Comput., 2020

An Epidemiology-inspired Large-scale Analysis of Android App Accessibility.
ACM Trans. Access. Comput., 2020

JustCorrect: Intelligent Post Hoc Text Correction Techniques on Smartphones.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Hypertext, Social Media, and Civic Engagement: How Hypertext is Ruining the World, and Might Just Save It.
Proceedings of the HUMAN'20: Proceedings of the 3rd Workshop on Human Factors in Hypertext, 2020

Gedit: Keyboard Gestures for Mobile Text Editing.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

The Reliability of Fitts's Law as a Movement Model for People with and without Limited Fine Motor Function.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

A Systematic Review of Gesture Elicitation Studies: What Can We Learn from 216 Studies?
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Situationally-Induced Impairments and Disabilities.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Proceedings of the CHI'19 Workshop: Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction.
CoRR, 2019

Traffic Analysis in a Smart City.
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019

Type, Then Correct: Intelligent Text Correction Techniques for Mobile Text Entry Using Neural Networks.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Beyond the Input Stream: Making Text Entry Evaluations More Flexible with Transcription Sequences.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Isolating the Effects of Web Page Visual Appearance on the Perceived Credibility of Online News among College Students.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

Situationally aware mobile devices for overcoming situational impairments.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019

Adaptive Support for Collaboration on Tabletop Computers.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstration of GestureCalc: An Eyes-Free Calculator for Touch Screens.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Perception and Adoption of Mobile Accessibility Features by Older Adults Experiencing Ability Changes.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Just Ask Me: Comparing Older and Younger Individuals' Knowledge of Their Optimal Touchscreen Target Sizes.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Gender and Help Seeking by Older Adults When Learning New Technologies.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

GestureCalc: An Eyes-Free Calculator for Touch Screens.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Tenets for Social Accessibility: Towards Humanizing Disabled People in Design.
ACM Trans. Access. Comput., 2018

Ability-based design.
Commun. ACM, 2018

Crowdsourcing Similarity Judgments for Agreement Analysis in End-User Elicitation Studies.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

$Q: a super-quick, articulation-invariant stroke-gesture recognizer for low-resource devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

RainCheck: Overcoming Capacitive Interference Caused by Rainwater on Smartphones.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

"Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Incorporating Social Factors in Accessible Design.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Comparing Speech and Keyboard Text Entry for Short Messages in Two Languages on Touchscreen Phones.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Design Opportunities for Mental Health Peer Support Technologies.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Teaching Accessibility in a Technology Design Course.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SIGCHI Social Impact Award Talk - Ability-Based Design: Elevating Ability over Disability in Accessible Computing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Improving Dwell-Based Gaze Typing with Dynamic, Cascading Dwell Times.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Epidemiology as a Framework for Large-Scale Mobile Application Accessibility Assessment.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology.
ACM Trans. Access. Comput., 2016

Research contributions in human-computer interaction.
Interactions, 2016

Speech Is 3x Faster than Typing for English and Mandarin Text Entry on Mobile Devices.
CoRR, 2016

Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Between-Subjects Elicitation Studies: Formalization and Tool Support.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

How Designing for People With and Without Disabilities Shapes Student Design Thinking.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Evaluating Intelligibility and Battery Drain of Mobile Sign Language Video Transmitted at Low Frame Rates and Bit Rates.
ACM Trans. Access. Comput., 2015

Target Acquisition and the Crowd Actor.
Hum. Comput., 2015

Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

SwitchBack: Using Focus and Saccade Tracking to Guide Users' Attention for Mobile Task Resumption.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Reducing legacy bias in gesture elicitation studies.
Interactions, 2014

Gesture Heatmaps: Understanding Gesture Performance with Colorful Visualizations.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Filling in the Gaps: Capturing Social Regulation in an Interactive Tabletop Learning Environment.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Mouse pointing endpoint prediction using kinematic template matching.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Input/Output Devices and Interaction Techniques.
Proceedings of the Computing Handbook, 2014

2013
PVT-touch: Adapting a reaction time test for touchscreen devices.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Relative accuracy measures for stroke gestures.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

Improving form-based data entry with image snippets.
Proceedings of the Graphics Interface 2013, 2013

Understanding the consistency of users' pen and finger stroke gesture articulation.
Proceedings of the Graphics Interface 2013, 2013

Q-methodology as a research and design tool for HCI.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Access lens: a gesture-based screen reader for real-world documents.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

ContextType: using hand posture information to improve mobile touch screen text entry.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Age-related differences in performance with touchscreens compared to traditional mouse input.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Touchplates: low-cost tactile overlays for visually impaired touch screen users.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
From plastic to pixels: in search of touch-typing touchscreen keyboards.
Interactions, 2012

GripSense: using built-in sensors to detect hand posture and pressure on commodity mobile phones.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Gestures as point clouds: a $P recognizer for user interface prototypes.
Proceedings of the International Conference on Multimodal Interaction, 2012

The effects of mindfulness meditation training on multitasking in a high-stress information environment.
Proceedings of the Graphics Interface 2012 Conference, 2012

Input finger detection for nonvisual touch screen text entry in <i>Perkinput</i>.
Proceedings of the Graphics Interface 2012 Conference, 2012

$N-protractor: a fast and accurate multistroke recognizer.
Proceedings of the Graphics Interface 2012 Conference, 2012

Designing and evaluating text entry methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

WalkType: using accelerometer data to accomodate situational impairments in mobile touch screen text entry.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Personalized input: improving ten-finger touchscreen typing through automatic adaptation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Beyond QWERTY: augmenting touch screen keyboards with multi-touch gestures for non-alphanumeric input.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Taming wild behavior: the input observer for text entry and mouse pointing measures from everyday computer use.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A general-purpose target-aware pointing enhancement using pixel-level analysis of graphical interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

LemonAid: selection-based crowdsourced contextual help for web applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Reject me: peer review and SIGCHI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Design goals for a system for enhancing AAC with personalized video.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

PassChords: secure multi-touch authentication for blind people.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Ability-Based Design: Concept, Principles and Examples.
ACM Trans. Access. Comput., 2011

Access overlays: improving non-visual access to large touch screens for blind users.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Portico: tangible interaction on and around a tablet.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The effects of task dimensionality, endpoint deviation, throughput calculation, and experiment design on pointing measures and models.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Modeling and predicting pointing errors in two dimensions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The aligned rank transform for nonparametric factorial analyses using only anova procedures.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

In the shadow of misperception: assistive technology use and social interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Initial results from a study of the effects of meditation on multitasking performance.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Effect of MobileASL on communication among deaf users.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Usable gestures for blind people: understanding preference and performance.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

From the lab to the world: lessons from extending a pointing technique for real-world use.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Dynamic accessibility: accommodating differences in ability and situation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Input observer: measuring text entry and pointing performance from naturalistic everyday computer use.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Post-deployment usability: a survey of current practices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Enhancing independence and safety for blind and deaf-blind public transit riders.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating quality and comprehension of real-time sign language video on mobile phones.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

Smartphone haptic feedback for nonvisual wayfinding.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Automatically generating personalized user interfaces with Supple.
Artif. Intell., 2010

Cleanroom: Edit-Time Error Detection with the Uniqueness Heuristic.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Understanding Expressions of Unwanted Behaviors in Open Bug Reporting.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Enhanced area cursors: reducing fine pointing demands for people with motor impairments.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Understanding users' preferences for surface gestures.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

A lightweight multistroke recognizer for user interface prototypes.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Understanding usability practices in complex domains.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A web-based user survey for evaluating power saving strategies for deaf users of mobileASL.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
Timelines - Reflections on the future of iSchools from inspired junior faculty.
Interactions, 2009

TapSongs: tapping rhythm-based passwords on a single binary sensor.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Bonfire: a nomadic system for hybrid laptop-tabletop interaction.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Activity analysis enabling real-time video communication on mobile phones for deaf users.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Designing software for unfamiliar domains.
Proceedings of the 2009 ICSE Workshop on Cooperative and Human Aspects on Software Engineering, 2009

User-defined gestures for surface computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The angle mouse: target-agnostic dynamic gain adjustment based on angular deviation.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Longitudinal study of people learning to use continuous voice-based cursor control.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Exploring the design of accessible goal crossing desktop widgets.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Goal Crossing with Mice and Trackballs for People with Motor Impairments: Performance, Submovements, and Design Directions.
ACM Trans. Access. Comput., 2008

The performance of hand postures in front- and back-of-device interaction for mobile computing.
Int. J. Hum. Comput. Stud., 2008

Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

TrueKeys: identifying and correcting typing errors for people with motor impairments.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

VoiceLabel: using speech to label mobile sensor data.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

Longitudinal evaluation of discrete consecutive gaze gestures for text entry.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

An error model for pointing based on Fitts' law.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Decision-Theoretic User Interface Generation.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Automatically generating user interfaces adapted to users' motor and vision capabilities.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

A comparison of area pointing and goal crossing for people with and without motor impairments.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

Voicedraw: a hands-free voice-driven drawing application for people with motor impairments.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

Barrier pointing: using physical ed.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

WebinSitu: a comparative analysis of blind and sighted browsing behavior.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2006
Analyzing the input stream for character- level errors in unconstrained text entry evaluations.
ACM Trans. Comput. Hum. Interact., 2006

A robust design for accessible text entry.
ACM SIGACCESS Access. Comput., 2006

In-stroke word completion.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Few-key text entry revisited: mnemonic gestures on four keys.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Trackball text entry for people with motor impairments.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Integrating isometric joysticks into mobile phones for text entry.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

From letters to words: efficient stroke-based word completion for trackball text entry.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

2005
Integrated text entry from power wheelchairs.
Behav. Inf. Technol., 2005

Maximizing the guessability of symbolic input.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Gestural text entry on multiple devices.
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005

2004
Text entry from power wheelchairs: edgewrite for joysticks and touchpads.
ACM SIGACCESS Access. Comput., 2004

Taking Handheld Devices to the Next Level.
Computer, 2004

Writing with a Joystick: A Comparison of Date Stamp, Selection Keyboard, and Edge Write.
Proceedings of the Graphics Interface 2004 Conference, 2004

Joystick text entry with date stamp, selection keyboard, and EdgeWrite.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

Exploring Edge-Based Input Techniques for Handheld Text Entry.
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003

The benefits of physical edges in gesture-making: empirical support for an edge-based unistroke alphabet.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
WebThumb: interaction techniques for small-screen browsers.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

In your own words: using full sentences as feedback.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Using handhelds to help people with motor impairments.
Proceedings of the ACM Conference on Assistive Technologies, 2002

Mediator and medium: doors as interruption gateways and aesthetic displays.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Put your best face forward: anthropomorphic agents, e-commerce consumers, and the law.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

1999
Liability for Autonomous Agent Design.
Auton. Agents Multi Agent Syst., 1999


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