Jacco Bikker

According to our database1, Jacco Bikker authored at least 9 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Accelerating Ray Tracing with Origin Offsets.
J. WSCG, 2020

2019
A Unified Algorithm for BRDF Matching.
Proceedings of the Advances in Computer Graphics, 2019

2018
Example-Based Skin Wrinkle Displacement Maps.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Primary Sample Space Path Guiding.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2013
The Brigade Renderer: A Path Tracer for Real-Time Games.
Int. J. Comput. Games Technol., 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Improving Data Locality for Efficient In-Core Path Tracing.
Comput. Graph. Forum, 2012

2011
Detecting 3D Position and Orientation of a Wii Remote Using Webcams.
Proceedings of the Motion in Games - 4th International Conference, 2011

2009
A Precalculated Point Set for Caching Shading Information.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009


  Loading...