Jaakko Stenros

Orcid: 0000-0003-0320-7042

According to our database1, Jaakko Stenros authored at least 21 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Game jams in general formal education.
Int. J. Child Comput. Interact., 2021

2020
Game Jams for Learning and Teaching: A Review.
Int. J. Game Based Learn., 2020

Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play.
Game Stud., 2020

2019
Through a Shot Glass, Darkly: The Study of Games in the Light of Drinking Games.
Games Cult., 2019

2018
Playful Furniture: Breaching a Serious Setting With Interactive Seats.
Games Cult., 2018

Adult Play: The Dirty Secret of Grown-Ups.
Games Cult., 2018

2017
The Game Definition Game: A Review.
Games Cult., 2017

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2014
In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play.
Trans. Digit. Games Res. Assoc., 2014

2011
Social interaction in games.
Int. J. Arts Technol., 2011

Giving good 'face': playful performances of self in Facebook.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Playing the system: using frame analysis to understand online play.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Designing games for everyone: the expanded game experience model.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
The many faces of sociability and social play in games.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Commoditization of Helping Players Play: Rise of the Service Paradigm.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Role-Playing Games: The State of Knowledge [Panel Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

The three-sixty illusion: designing for immersion in pervasive games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Pervasive games in ludic society.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Play it for Real: Sustained Seamless Life/Game Merger in Momentum.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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