J. Tuomas Harviainen

Orcid: 0000-0002-6085-5663

According to our database1, J. Tuomas Harviainen authored at least 31 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Introduction to the Minitrack on Cybercrime.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Game Design Concepts: A Tertiary Literature Review.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon.
Games Cult., 2023

Ethically Archiving a Hard-to-Access Massive Research Data Set in the Language Bank of Finland: The Finnish Dark Web Marketplace Corpus (FINDarC).
Proceedings of the Conference on Technology Ethics 2023 - Tethics 2023, 2023

Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2022
Timeliness in information sharing within creative industries. Case: Finnish game design.
J. Documentation, 2022

Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context.
Games Cult., 2022

2021
<i>CryptoKitties</i> and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming.
Games Cult., 2021

Facilitating Training Simulations for Health Emergency.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

Introduction to the Minitrack on Engaging Governance.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Information Protection in Dark Web Drug Markets Research.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
How Frequently Are Articles in Predatory Open Access Journals Cited.
Publ., 2020

Information needs of drug users on a local dark Web marketplace.
Inf. Process. Manag., 2020

Drug traders on a local dark web marketplace.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

2019
Service design for information searches.
Inf. Res., 2019

Governmental Service Gamification: Central Principles.
Int. J. Innov. Digit. Econ., 2019

Learning with Location-Based Gaming.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

2018
Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media Soc., 2018

Situational relevance of music information modes: An empirical investigation among Doctor of Music students.
J. Documentation, 2018

Multiplayer online role-playing as information retrieval and system use: an ethnographic study.
J. Documentation, 2018

Group Sex as Play: Rules and Transgression in Shared Non-monogamy.
Games Cult., 2018

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies.
Games Cult., 2018

Customer preferences in mobile game pricing: a service design based case study.
Electron. Mark., 2018

Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

2015
First dose is always freemium.
SIGCAS Comput. Soc., 2015

Seek, share, or withhold: information trading in MMORPGs.
J. Documentation, 2015

Information literacies of self-identified sadomasochists: an ethnographic case study.
J. Documentation, 2015

2014
Player-reported Impediments to Game-based Learning.
Trans. Digit. Games Res. Assoc., 2014

Information as capability for action and capital in synthetic worlds.
Inf. Res., 2014

2007
Live-action, role-playing environments as information systems: an introduction.
Inf. Res., 2007


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