J. P. Djajadiningrat
According to our database1,
J. P. Djajadiningrat
authored at least 26 papers
between 1997 and 2018.
Collaborative distances:
Collaborative distances:
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Bibliography
2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2008
2007
Pers. Ubiquitous Comput., 2007
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007
2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005
2004
Pers. Ubiquitous Comput., 2004
Proceedings of the Ambient Intelligence: Second European Symposium, 2004
Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004
Hands-only scenarios and video action walls: novel methods for tangible user interaction design.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004
2003
Int. J. Hum. Comput. Interact., 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000
Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000
1997
Behav. Inf. Technol., 1997