J. Edward Swan II

Orcid: 0000-0002-5290-1228

Affiliations:
  • Mississippi State University, Department of Computer Science and Engineering, Starkville, MS, USA


According to our database1, J. Edward Swan II authored at least 112 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Exploring and Visualizing COVID-19 Trends in India: Vulnerabilities and Mitigation Strategies.
CoRR, 2024

IEEE VR 2024 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Mapping Eye Vergence Angle to the Depth of Real and Virtual Objects as an Objective Measure of Depth Perception.
CoRR, 2023

VGTC Virtual Reality Service Award.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

IEEE VR 2023 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Measuring Virtual Object Location with X-Ray Vision at Action Space Distances.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Replication Study to Measure the Perceived Three-Dimensional Location of Virtual Objects in Optical See Through Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Spatial Relationship-Driven Computer Vision Image Data Set Annotation.
Proceedings of the International Joint Conference on Neural Networks, 2022

Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
An X-Ray Vision System for Situation Awareness in Action Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Effects of a Distracting Background and Focal Switching Distance in an Augmented Reality System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
The Effect of Focal Distance, Age, and Brightness on Near-Field Augmented Reality Depth Matching.
IEEE Trans. Vis. Comput. Graph., 2020

Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Robotic Augmented Reality Virtual Window for Law Enforcement Operations.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

2019
Effects of AR Display Context Switching and Focal Distance Switching on Human Performance.
IEEE Trans. Vis. Comput. Graph., 2019

Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A New Traversal Method for Virtual Reality: - Overcoming the Drawbacks of Commonly Accepted Methods.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2018

Message from the ISMAR 2016 Science and Technology Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Message from the ISMAR 2017 Science and Technology Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018

Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Design and Calibration of an Augmented Reality Haploscope.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World.
Int. J. Hum. Comput. Interact., 2017

A Visual Evaluation Study of Graph Sampling Techniques.
Proceedings of the Visualization and Data Analysis 2017, Burlingame, CA, USA, 29 January 2017, 2017

2016
Perception in Augmented Reality (NII Shonan Meeting 2016-15).
NII Shonan Meet. Rep., 2016

Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2016

Spatial consistency perception in optical and video see-through head-mounted augmentations.
Proceedings of the 2016 IEEE Virtual Reality, 2016

SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Calibration and interaction in optical see-through augmented reality using leap motion.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controller.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

SharpView: Improved clarity of defocused content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Matching and Reaching Depth Judgments with Real and Augmented Reality Targets.
IEEE Trans. Vis. Comput. Graph., 2015

Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015

A procedure for accurate calibration of a tabletop haploscope AR environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Evaluating optical see-through head-mounted display calibration via frustum visualization.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Continuous automatic calibration for optical see-through displays.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Improved SPAAM Robustness through Stereo Calibration.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Visual scalability of spatial ensemble uncertainty.
Proceedings of the 10th IEEE Conference on Visual Analytics Science and Technology, 2015

2014
Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2014

Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The effect of an occluder on near field depth matching in optical see-through augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The effect of an occluder on near field depth matching in optical see-through augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Calibration and depth matching accuracy with a table-mounted augmented reality haploscope.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2013

Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Depth perception in tablet-based augmented reality at medium- and far-field distances.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
A 2D Flow Visualization User Study Using Explicit Flow Synthesis and Implicit Task Design.
IEEE Trans. Vis. Comput. Graph., 2012

Depth judgments by reaching and matching in near-field augmented reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

The Development of Mobile Augmented Reality.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Visual Analysis for Textual Relationships in Digital Forensic Evidence.
Inf. Vis., 2011

Depth judgment tasks and environments in near-field augmented reality.
Proceedings of the IEEE Virtual Reality Conference, 2011

Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

Peripheral visual information and its effect on distance judgments in virtual and augmented environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Military Applications of Augmented Reality.
Proceedings of the Handbook of Augmented Reality, 2011

2010
An Evaluation of Glyph Perception for Real Symmetric Traceless Tensor Properties.
Comput. Graph. Forum, 2010

More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces.
Proceedings of the IEEE Virtual Reality Conference, 2010

Perceptual issues in augmented reality revisited.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Depth judgment measures and occluding surfaces in near-field augmented reality.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
An interactive parallel coordinates technique applied to a tropical cyclone climate analysis.
Comput. Geosci., 2009

Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

A visual analytic framework for exploring relationships in textual contents of digital forensics evidence.
Proceedings of the 6th International Workshop on Visualization for Cyber Security, 2009

Guided analysis of hurricane trends using statistical processes integrated with interactive parallel coordinates.
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009

Depth judgment measures and occluders in near-field augmented reality.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depth.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design.
IEEE Trans. Vis. Comput. Graph., 2008

Results of a User Study on 2D Hurricane Visualization.
Comput. Graph. Forum, 2008

The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Show Me How You See: Lessons from Studying Computer Forensics Experts for Visualization.
Proceedings of the 5th International Workshop on Visualization for Computer Security, 2008

The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Egocentric Depth Judgments in Optical, See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2007

Tutorial 2: Conducting Human Subject Experiments with Virtual and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies.
Proceedings of the IEEE Virtual Reality Conference, 2007

Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality.
Presence Teleoperators Virtual Environ., 2006

Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing.
J. Multim., 2006

A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2006

Conducting Human-Subject Experiments with Virtual and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2006

Egocentric medium-field distance perception in projection environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Toward Disambiguating Multiple Selections for Frustum-Based Pointing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Human-Centered Fidelity Metrics for Virtual Environment Simulations.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Objective Measures for the Effectiveness of Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Conducting Human-Subject Experiments with Virtual and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

2003
A Comparative Study of User Performance in a Map-Based Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Resolving Multiple Occluded Layers in Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Interactive distributed hardware-accelerated LOD-sprite terrain rendering with stable frame rates.
Proceedings of the Visualization and Data Analysis 2002, 2002

2000
A computational steering system for studying microwave interactions with missile bodies.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
User-Centered Design and Evaluation of Virtual Environments.
IEEE Computer Graphics and Applications, 1999

User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Visualization Needs More Visual Design!
Proceedings of the 10th IEEE Visualization Conference, 1999

LOD-Sprite Technique for Accelerated Terrain Rendering.
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
Splatting Errors and Antialiasing.
IEEE Trans. Vis. Comput. Graph., 1998

Three-dimensional visualization of microstructures.
Proceedings of the 9th IEEE Visualization Conference, 1998

Battlefield visualization on the responsive workbench.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
An anti-aliasing technique for splatting.
Proceedings of the 8th IEEE Visualization Conference, 1997

1995
The Determination of Environmental Accessibility and ADA Compliance Through Virtual Wheelchair Simulation.
Presence Teleoperators Virtual Environ., 1995

Spatial Domain Characterization and Control of Reconstruction Errors.
Proceedings of the Rendering Techniques '95, 1995


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