J. Edward Swan II
Orcid: 0000-0002-5290-1228Affiliations:
- Mississippi State University, Department of Computer Science and Engineering, Starkville, MS, USA
According to our database1,
J. Edward Swan II
authored at least 112 papers
between 1995 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Exploring and Visualizing COVID-19 Trends in India: Vulnerabilities and Mitigation Strategies.
CoRR, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Mapping Eye Vergence Angle to the Depth of Real and Virtual Objects as an Objective Measure of Depth Perception.
CoRR, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
2022
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
A Replication Study to Measure the Perceived Three-Dimensional Location of Virtual Objects in Optical See Through Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the International Joint Conference on Neural Networks, 2022
Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Effects of a Distracting Background and Focal Switching Distance in an Augmented Reality System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
The Effect of Focal Distance, Age, and Brightness on Near-Field Augmented Reality Depth Matching.
IEEE Trans. Vis. Comput. Graph., 2020
Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020
2019
Effects of AR Display Context Switching and Focal Distance Switching on Human Performance.
IEEE Trans. Vis. Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A New Traversal Method for Virtual Reality: - Overcoming the Drawbacks of Commonly Accepted Methods.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Vis. Comput. Graph., 2018
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018
Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2017
Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World.
Int. J. Hum. Comput. Interact., 2017
Proceedings of the Visualization and Data Analysis 2017, Burlingame, CA, USA, 29 January 2017, 2017
2016
NII Shonan Meet. Rep., 2016
Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2016
Spatial consistency perception in optical and video see-through head-mounted augmentations.
Proceedings of the 2016 IEEE Virtual Reality, 2016
SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Calibration and interaction in optical see-through augmented reality using leap motion.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controller.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
SharpView: Improved clarity of defocused content on optical see-through head-mounted displays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Evaluating optical see-through head-mounted display calibration via frustum visualization.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 10th IEEE Conference on Visual Analytics Science and Technology, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error.
Proceedings of the 2014 IEEE Virtual Reality, 2014
The effect of an occluder on near field depth matching in optical see-through augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014
The effect of an occluder on near field depth matching in optical see-through augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Calibration and depth matching accuracy with a table-mounted augmented reality haploscope.
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2013
Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Depth perception in tablet-based augmented reality at medium- and far-field distances.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
A 2D Flow Visualization User Study Using Explicit Flow Synthesis and Implicit Task Design.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012
2011
Inf. Vis., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments.
Proceedings of the IEEE Virtual Reality Conference, 2011
Peripheral visual information and its effect on distance judgments in virtual and augmented environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2010
Comput. Graph. Forum, 2010
More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
An interactive parallel coordinates technique applied to a tropical cyclone climate analysis.
Comput. Geosci., 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
A visual analytic framework for exploring relationships in textual contents of digital forensics evidence.
Proceedings of the 6th International Workshop on Visualization for Cyber Security, 2009
Guided analysis of hurricane trends using statistical processes integrated with interactive parallel coordinates.
Proceedings of the 4th IEEE Symposium on Visual Analytics Science and Technology, 2009
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depth.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
2008
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design.
IEEE Trans. Vis. Comput. Graph., 2008
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Show Me How You See: Lessons from Studying Computer Forensics Experts for Visualization.
Proceedings of the 5th International Workshop on Visualization for Computer Security, 2008
The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
IEEE Trans. Vis. Comput. Graph., 2007
Tutorial 2: Conducting Human Subject Experiments with Virtual and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007
Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies.
Proceedings of the IEEE Virtual Reality Conference, 2007
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications.
Proceedings of the IEEE Virtual Reality Conference, 2007
2006
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality.
Presence Teleoperators Virtual Environ., 2006
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing.
J. Multim., 2006
A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004
2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Interactive distributed hardware-accelerated LOD-sprite terrain rendering with stable frame rates.
Proceedings of the Visualization and Data Analysis 2002, 2002
2000
A computational steering system for studying microwave interactions with missile bodies.
Proceedings of the 11th IEEE Visualization Conference, 2000
1999
IEEE Computer Graphics and Applications, 1999
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
Proceedings of the 10th IEEE Visualization Conference, 1999
Proceedings of the 10th IEEE Visualization Conference, 1999
1998
Proceedings of the 9th IEEE Visualization Conference, 1998
Proceedings of the 9th IEEE Visualization Conference, 1998
1997
Proceedings of the 8th IEEE Visualization Conference, 1997
1995
The Determination of Environmental Accessibility and ADA Compliance Through Virtual Wheelchair Simulation.
Presence Teleoperators Virtual Environ., 1995
Proceedings of the Rendering Techniques '95, 1995