J. Adam Jones

Orcid: 0000-0002-2010-2341

According to our database1, J. Adam Jones authored at least 35 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Following the Writer's Path to the Dynamically Coalescing Reactive Chains Design Pattern.
Algorithms, 2024

Evaluating NeRF Fidelity using Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

DriVR: Extending Driver Training for Persons with Disabilities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

VR Geoscience Education: Building Spatial Reasoning Skills.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2022
Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation.
Virtual Worlds, 2022

Advancing tangible augmented game objects for use in a golf swing, self-service training environment: Report of Work-in-Progress with a Multidisciplinary Emphasis.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2020
Latency Detection and Illusion in a Head-Worn Virtual Environment.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Dependency Graph-based Reactivity for Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Asymmetric Effects of the Ebbinghaus Illusion on Depth Judgments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Unified Library for Dependency-graph Reactivity on Web and Desktop User Interfaces.
Proceedings of the 2020 ACM Southeast Conference, 2020

2019
Orientation Perception in Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

Metrics for the Evaluation of Tracking Systems for Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Latency Measurement in Head-Mounted Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Optical and Neural Properties of Vision as Applied to Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Field of View and Forward Motion Discrimination in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Tinkerer's Perspective on VR Displays.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
The Depth Light.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.
ACM Trans. Appl. Percept., 2017

2016
Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Real-Time Marker Tracking with Microsoft Kinect.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

A schematic eye for virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Correction of geometric distortions and the impact of eye position in virtual reality displays.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

2014
The effect of eye position on the view of virtual geometry.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2013

2012
Depth judgments by reaching and matching in near-field augmented reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Depth judgment tasks and environments in near-field augmented reality.
Proceedings of the IEEE Virtual Reality Conference, 2011

Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

Peripheral visual information and its effect on distance judgments in virtual and augmented environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Depth judgment measures and occluding surfaces in near-field augmented reality.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Depth judgment measures and occluders in near-field augmented reality.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009


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