Izabella Jedel
Orcid: 0000-0001-9212-3259
According to our database1,
Izabella Jedel
authored at least 16 papers
between 2021 and 2024.
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Bibliography
2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
2023
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle.
Proceedings of the HCI in Games, 2023
Higher education students' perceptions of point-based gamification in a Learning Management System.
Proceedings of the 7th International GamiFIN Conference, 2023
2022
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
2021
Int. J. Gaming Comput. Mediat. Simulations, 2021
"I Think It's Quite Subtle, So It Doesn't Disturb Me": Employee Perceptions of Levels, Points and Badges in Corporate Training.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021
Influence of Gender, Age, and Frequency of Use on Users' Attitudes on Gamified Online Learning.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021
Factors Related to the Use and Perception of a Gamified Application for Employee Onboarding.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021
An industry experiment of academic performance and drop-out in gamified distance education.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021