Iwona Grabska-Gradzinska

Orcid: 0000-0002-5799-5438

According to our database1, Iwona Grabska-Gradzinska authored at least 20 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Online presence:

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Bibliography

2024
GOAP in Graph-Based Game Narrative Structures.
Proceedings of the Artificial Intelligence for Neuroscience and Emotional Systems, 2024

Stylometric Analysis of Large Language Model-Generated Commentaries in the Context of Medical Neuroscience.
Proceedings of the Computational Science - ICCS 2024, 2024

2023
Visual Patterns in an Interactive App for Analysis Based on Control Charts and SHAP Values.
Proceedings of the Artificial Intelligence. ECAI 2023 International Workshops - XAI³, TACTIFUL, XI-ML, SEDAMI, RAAIT, AI4S, HYDRA, AI4AI, Kraków, Poland, September 30, 2023

Tool for Game Plot Line Visualization for Designers, Testers and Players.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2023

2022
Eye Tracking Measurement of Train Drivers' Attention Based on Quasi-static Areas of Interest.
Proceedings of the Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence, 2022

Data Structure Visualization as an Aid in Collaborative Game Design.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2022

2021
Graph-Based Method for the Interpretation of User Activities in Serious Games.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2021

Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2021

Application of Graphs for Story Generation in Video Games.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

2020
Automatic Story Generation Based on Graph Model Using Godot Engine.
Proceedings of the Artificial Intelligence and Soft Computing, 2020

Textual Representation of Pushout Transformation Rules.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2020

Towards Automatic Generation of Storyline Aided by Collaborative Creative Design.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2020

2019
Applying Oculography and Biosignals Measurements to Gameplay Modes Analysis.
Proceedings of the Human Interaction and Emerging Technologies, 2019

2018
Patterns in Video Games Analysis - Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor.
Proceedings of the Artificial Intelligence and Soft Computing, 2018

2017
Patterns in Serious Game Design and Evaluation Application of Eye-Tracker and Biosensors.
Proceedings of the Artificial Intelligence and Soft Computing, 2017

2016
Quantifying origin and character of long-range correlations in narrative texts.
Inf. Sci., 2016

Importance of computer games in children's life in the 21st century.
Bio Algorithms Med Syst., 2016

2014
Quantifying principles of the narrative text formation.
CoRR, 2014

2012
Multifractal analysis of sentence lengths in English literary texts
CoRR, 2012


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